Movement Speed and Animation Rigidity
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1. Base Movement Speed & Slowness
- Base movement speed feels sluggish. The character's walking animation doesn’t match the slow movement speed, it looks like the character is "sliding" on the ground. Additionally, getting hit by common slow effects practically freezes you in place. > Slightly (5-10%) increase the baseline movement speed so walking feels natural, and ensure the animation matches the actual speed of the character. 2. Clunky Stopping Transitions (Sprinting & Dodging) - Stopping a sprint forces the character to a dead stop, locking you out of control for a moment. Similarly, finishing a dodge-roll has a jarring "hitch" or sudden pause at the end. It feels like lag. > Allow sprinting and dodging to transition smoothly back into a normal run. Players should not experience a hard stop or pause when completing basic movements. 3. Armor Movement Penalties - Armor slows you down for no reason. In a game where manual positioning and active dodging are required to survive, penalizing basic movement speed feels unnecessarily punishing and makes the low movement speed even more painful. > Remove the movement speed penalty on armor. Last edited by MarkoszHU#6033 on May 23, 2026, 4:21:38 PM Last bumped on May 23, 2026, 6:26:16 PM
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Very sad to see nothing in the patch notes regarding speed.
GGG please, consider experimenting with it while it's early access. This is the number one pain point for many people. It doesn't have to become POE1-like crazy speed, just a minor increase and smoothing out the animations. |
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Those animation transitions from sprinting is what makes poe2 movement the best in the arpg genre. It gives you an actual feeling of weightiness and momentum instead of the janky stutter stepping you have in most other games.
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" I get what you say, and in most case I agree, but there is some oddness to it currently. For example what I mean about sprinting, is that I am not doing a full stop, but just stopping sprinting when I still want to move forward. The current animation is perfect for a full stop, but I just want to transition to normal running when releasing the sprint key, but still holding a movement button. The character should simply, gradually slow back to the normal movement. Same with dodge, it's fine to slow down since it's doing a roll, but there is just a few milliseconds of full stoppage that feels odd and visually annoying how the camera also hitches. |
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Honestly, the hard ragdoll when getting hit feels awful most of the time. It'd be nice if it was tied to stun threshold in some way, so if you're building like a linebacker, you can take hits without being guaranteed to eat dirt.
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I have no problem about 1,2,3... actually i think POE2 is top notch regarding character movement.
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