poe 2 changes that i wana see

TRAVELLING NODS- the worst and thing that makes poe2 atlas or endgame feels dogshit especially in the very endgame where you wana only run jucy maps but no you got throw a shit layout map with litterly nothing to do the other map this need to get fixed as fast as possible

next CHOSING YOUR OWN LAYOUT- not having a way to chose the layout or the map you wana run make me wana quit every thing i get shit layout or to many empty map in my screen

another thing CAMPAGINE AND LEVELING it sucks to level a Caracters in poe 2 players have next to no defence AND THE WORST IN MY OPINION BOSSES RESETING you can keep them not resetting in races but having bosses resetting in the camp in an arpg is just not it ,not gona mention weak or super squishy Caracters a shit Caracters its like HELL IN THIS EARTH so ye dying is not fun in the beginning so resetting bosses on top of that is just NO not even the bosses like the first area after the first town and the monsters one shot you it does not get any better in act 2 OR 3 so ye i hate levelling or doing the camp for these causses but i like Streamlining the Campaign changes that you guys gona do in 0.5 i would to see a lot of the traces added to make navigating these area that are bigger than ksi forehead

last thing ARMOUR SUCKS idk about other defensive stuf but i dont like dying so so buff character defensives and power bc op is fun no op no fun
i can go on about thing i dont like about poe 2 but i forgot oh wait CRAFTING IT SUKKS how is crafting more complicated than poe 1 crafting that crazy and in the same time its worst crafting in poe 2 i like that in poe 2 two currencies that look kinda the same do completely different thing but we also have currencies that do the exact same thing but look nothing like its too confusing xdd poe has literally 3 different type of fkin chaos orbs huh
were is einhar
Last bumped on May 8, 2026, 9:22:51 AM
I get travel nodes, but I also see the reason people hate them...
Personally one of the better ideas that I've heard about the travel nodes was cut them by half, double the gain.
The idea behind it is that instead of getting 5 of whichever stat you need in order to equip something or increase attack/defense you get 10, but instead of taking 10 nodes to reach a passive you want to go for in order to power up, you take only 5, giving you more options for increasing defense, offense, resources..

Could be a good thing, could be a terrible thing, you never know unless it gets tested..

Also, yes, ARMOUR FEELS TERRIBLE!
Last edited by UnskillableTV#2203 on May 8, 2026, 9:23:17 AM

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