Infinite Atlas: Roads (Wish/Suggestion)
|
While I like the atlas visually and especially the idea of exploration linked to it, I feel that oftentimes finishing bad maps just to get somewhere is a chore, and my perception is, that I'm not alone with this.
I just thought, that having roads on the atlas, which would be nodes which are not completed by running them with a waystone, but which you can just travel by spending some resource you earn automatically by finishing maps, could be a really good system to address this. You would spend some time doing a cluster of 5 cool maps on spot A, maybe you need to do 2 travel maps before, to reach them. But then to get somewhere else, instead of just speedrunning another set of maps you don't like (because there is nothing special, because their layout is bad, whatever) you have earned basically 7 "steps", which you can use to travel on a road, to find the next nice spot, where you actually want to do the maps. Later maybe at road crossings there could be small villages with vendors, or I don't know, which you could visit to do something, maybe get a local generic quest,... --- (I am confident that the additions for 0.5 will be nice in many ways, and it's cool to have more and more stuff you can do, I think at the same time some focus should be spent to reduce the things you must do. For the new logbooks, e.g. - on the pictures it seems like you need to travel through various nodes to reach one point: why not reuse the Act IV system and allow travelling to each island independently by boat. I have to spend a logbook to get access to new islands, I see no downside in just letting me do the ones I want and skip the rest (or all of them, if nothing I was looking for spawned). Of course the goal should be that every node there is exciting in a way, but if that goal is achieved, players will do every node anyways eventually.) Last edited by artjvaer#3676 on May 8, 2026, 6:25:51 AM Last bumped on May 8, 2026, 6:17:35 AM
|
|








