Please this need to be done before 1.0
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Just got back into the game and was quickly reminded of an issue that really NEEDS to be addressed before the 1.0 release — preferably sooner rather than later, in my opinion.
The game has rocks/urns/boulders and other objects that function like low-rarity chests across many zones and maps. The problem is that all of these objects block your path. ![]() In this zone, there’s a boulder placed in a narrow corridor that completely prevents the character model from passing through. I understand the design intent, but I think there should be better ways to handle destroying these objects. At the very least, make the dodge roll destroy them so players can’t get trapped against them while surrounded by a full pack of mobs. The moment I saw them again during this fresh SSF run, I immediately remembered how many times these objects put me in danger in tight map layouts. Thanks for the attention. Last edited by kurtc0ba1n#3152 on May 7, 2026, 12:34:21 AM Last bumped on May 7, 2026, 2:19:50 AM
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Yeaaaah these being deleted entirely would do nothing but improve the game.
:D
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These mechanics are used to create trap conditions for client behaviors.
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100% agree that this needs to be fixed in 1.0 or before
This kind of thing really makes it seem like maps weren't designed with functionality as the top priority, they were primarily made to look good. That's why it sucks to play as a bear or wyvern in so many maps |
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