Label Inconsistencies

I have noticed that often the label on the world map, zone map, and in-game object do not match. Sometimes two of them match, sometimes they all match, sometimes none of them match. It can be disorienting when you are trying to remember where a reward comes from or are trying to make sure you didn’t miss one of the icons on the world map.

I’m sure after doing the campaign more and more it will just become ingrained in my head, but why have the extra layer of friction to begin with? It feels like these three labels should be synced up, especially if they are all referring to the same thing.

For example, in the Mastodon Badlands in Act 2 you have:
Shrine of Bones (World Map Label)
Fossilized Memorial (Zone Map Label)
Effigy (Object Label)

In the end, not a big deal, would just be a nice QOL.
Last bumped on May 5, 2026, 7:00:41 PM
+1

I noticed you made a similar post on reddit, so i'll copy and paste my reply too bcs i think this is important:

GGG is very inconsistent and careless about this sort of thing, like a "cutted" support gem like multishot uses teal for text but the tooltip uses cyan, and all uncut gems use beige for some reason..

They don't understand the importance of different sizes and colors for labels, even though is something that players interact with all of the time. And that's why 3rd party loot filters are essentially mandatory at this point and not optional.

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