How is the loot drop chance working?
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Hello,
I am trying to understand what kind of loot is affected by what exactly. I am unable to find the comprehensive explanation in one place, so please help me to gather it in here. So far I know: Loot type: 1. Currency 2. Regular Item (from normal to unique) 3. Boss drop (Boss-exclusive loot table) Loot modifiers layer: 1. Character bonuses (items, buffs, etc.) 2. Area mods (waystone, tablet, temple, Atlas tree, etc.) Loot modifier type: 1. Monster Kill Rarity 2. Monster Kill Quantity 3. Chest Rarity 4. Chest Quantity 5. Party bonus (quantity only?) Currency is affected by any Rarity/Qty applicable to the given loot type (Chest or Kill), same for Regular Items. Questions: - Is Rarity on the character added to the Area Rarity? Or is it multiplied by it? - Is there a way to modify Boss-exclusive drops? If so, how? (afaik cannot be mod and party bonus doesn't work) - Is it true, that Party bonus affects only Currency and Regular items drop Quantity? Solved: - Is Atziri Loot affected by Rarity - Only by Chest loot Rarity, as the loot comes from Chest at the end. Last edited by Evergrey#7535 on May 5, 2026, 11:46:42 AM Last bumped on May 5, 2026, 7:45:49 AM
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