Azmeri Spirits

Been doing some Spirit + Abyss farming in SSF for a few days now. I have to say the concept of them is fun and a definite improvement over tormented spirits.

However they are so tedious to manoeuvre their activation range is very small and you can easily outrun them with 30% MS boots. Can we have them just be faster overall? Faster move speed and faster possessing of monsters. I'd also like to see more tablet mods to support them, something along the lines of the Shining Trail atlas passive where there is a #% increased chance to release spirits, otherwise the best way to farm them is going to be to full clear the map leaving 1 abyss rare alive and putting all the spirts in that mob. Which is just tedious and I think it would be more fun to chase the spirit from mob to mob through the map.
Last bumped on May 4, 2026, 10:15:21 PM
The only way to make spirits viable... They attach to your character, and you decide when to release them. You release them on the end map boss or specific rares.
Definitely one of my favorite activities is finding a spirit near the end of a map and having it start off in the direction I came from and having to slowly follow it as we backtrack pointlessly until the AI decides to turn around and follow the same path back to where we started and head the other direction instead, all so a handful of trash mobs can become kind of sparkly and sometimes ghost wolves jump at me.
Last edited by AbyssianOne#1625 on May 4, 2026, 10:15:52 PM

Report Forum Post

Report Account:

Report Type

Additional Info