Co-op Collision Detection Between Users is Terribly Janky

Hey, GGG!

Just passing on that the collision detection between users, in any form of co-op (be that online or couch co-op), is incredibly janky.

- The screen shakes or bumps unnaturally when users run into each other.
- Users block each other in combat way too often. (Another user is another obstacle as opposed to an aid.) (Users take up too much space.)

The co-op experience itself feels both frustrating and nauseating as all of my co-op experiences revolve around paying attention to, and avoiding, other users as much as a boss' big hit, to avoid both the janky screen shaking and the inability to move my character around freely.

Anyway, hopefully someone there agrees with me :)! I'm looking forward to the launch at the end of May!

Wrecker
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
Last edited by Wrecker of Days#8485 on Apr 30, 2026, 2:43:39 PM
Last bumped on Apr 30, 2026, 3:24:19 PM
They made sprinting a tad bit smoother around corners/edges, maybe they can work on making player-to-player collision feel a tad bit smoother as well. Because it's goofy as hell the way it currently functions.
Maybe sprinting could use a little more QOL too, but I'm fine with them directing dev time elsewhere on that front.

Good feedback, OP.
Definitely needs to be addressed as GGG do seem to want to promote Co-Op, Couch Co-Op, and Console play and I think this QOL is very important for all of those audiences.
Don't get lost by being so focused on the target that you forget to enjoy your surroundings.

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