Loot Situation: QoL Changes Requested

The following is based on my experiences in the Vaal Temple. As default I run the temple at the highest strictness passible (Neversink's filter lvl 6).
Problem 1:
Loot drops are a complete clutter-fest. Firstly, loot very quickly obstructs the view of the floor/mobs, making each room a threat since things like ground effects are difficult to spot. Secondly, the loot clutter is very unpleasant on they eyes and it obstructs the view of the game itself. Instead of great artwork, I am looking at rectangles with names of stuff on the ground. Thirdly, because loot filter lvl 6 makes the lesser items invisible, I end up picking them up by the virtue of just clicking the "empty ground" while trying to move. Absolutely not fun! Suggested workaround: drop all loot and gold once the room is Completed...and drop it in one pile, so players don't have to run around looking for it all over creation. Which leads me to...
Problem 2:
Dropped loot is scattered all over, often its labels appearing in rooms other than where the loot is located. That is just a mess and needs to be fixed.
Problem 3:
When I interact with a device such as, for example, the one that drops a Core Destabilizer, the game insists on opening my stash inventory. For heaven's sake, GGG, just don't! All that this does is force me to close the stash manually to then pick up that item (or not). It's as if, when this was being programmed, someone forgot that CTRL-lft click was the most efficient way to pick up items in the game while the stash was CLOSED! When it is force-opened by the game against my will, it just creates an additional step - annoying one at that - over and over...ad nauseam. And I am pretty sure other players in PoE2 also know how to open their own inventories without the game's AI shoving this onto them. Please, please, get rid of this awful "feature"!!!

Thanks,
Last edited by Nefeiy#2129 on Apr 29, 2026, 1:15:01 PM
Last bumped on Apr 30, 2026, 11:17:28 PM
Problems 1+2 are loot filter problems. AKA User End. If you have a problem with Filterblade's service, then you should be taking your issues up with them in their relevant [Discussion Board?] threads dedicated to Their service.

Problem 3 is annoying. Just press Spacebar to close your inv real quick.
I definitely wish there was a UI setting to Check if I want that interaction or not. Because maybe I want it to Open my Inv on a fresh run, but not once I hit Maps. Maybe never.
I agree that opening it annoying. But I don't necessarily consider it a huge issue tho because you can just hit Spacebar and that costs like nothing to do.
It's basically a skill issue tbh.
Don't get lost by being so focused on the target that you forget to enjoy your surroundings.
Try using poe2filter, i think it's way better than the other alternatives

I know this is something that greatly affects the game in multiple different ways, and GGG should be the one doing something about it, but it is what it is, at least is something that we can fix ourselves

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