please no more temple like mechanic

yes temple is rewarding but i dont want to watch a 30 minute video on learning how to do it. watching some nerd ramble on for 30 minutes about russian snakes and what not makes me just switch off the video and not bother with temple.
we need a simple yet rewarding mechanic like abyss was. people understand it right away and can do it right away.
Last edited by Druidenjoyer#0031 on Apr 28, 2026, 12:23:54 PM
Last bumped on Apr 30, 2026, 1:05:31 PM
Agree, if it's not easily explainable in game how the mechanics work it's a big L.

I still have no clue how the temple works(No, I didn't watch any videos or read any guides. Why?).

Especially if POE 2 wants to get the more casual player on board, they really need to explain things in game, not throw some unexplained mystery into the game that only die hard no-lifer nerds can figure out.
So, no complicated systems because you don't like to learn.
How about people whom like to commit and learn?
Perhaps the necessary time investment is what determines given content value when built correctly?

There's more depth to this than what you specifically enjoy.
Also, game offers multiple different content types. You can make currency on each of those.
Last edited by Evergrey#7535 on Apr 30, 2026, 4:44:22 AM
-1
I don't think GGG intended the temple to be used in the way that min-maxers did with the snake. So even a complete novice can run a temple without understanding it and kill the enemies get the upgrades.. It simply isn't "THE ABSOLUTE OPTIMIZED" version of it. You can run it or not, just a choice.

That said I would also not want more mechanics that require us to load a new arena personally. I would perfer something that you do within the regular map.
Its annoying that you cannot easily portal to town within these temples or abysses within the map.
You can always try to pick up the challenge and figure it out on your own, you know.
Asking for a game to handhold you and tell you EVERYTHING is just boring. I'd rather play tetris.
-1

learn the mechanic.

dont remove fun please.
this is a game meant for fun. i do enough learning in my real life. the last thing i want to do when i come home from university is more learning or puzzle solving. seems like this game is mainly directed towards people who dont work or go to school and just sit at home all day and need some sort of "challenge" in their life so the needlessly complicated things in this game fill that void for them

this is the main difference between poe and poe2. poe2 is is needlessly tedious and over complicated for no real reason other than to give these people something to do all day, while poe1 is super chill. people can just blast maps and get rewarded without doing some 3d chess mechanic
Last edited by Druidenjoyer#0031 on Apr 30, 2026, 1:13:46 PM

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