Mirage Memory Leak? Extended Playtime causes Game to Stop Rendering Graphics & Lock Up
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Here are some details...
It's important to note that this ONLY occurs within a Mirage section of a map, or within the Mirage itself. Extended play sessions, approximately 2-3 hours, results in spinning GGG gears, black screen and concerning spikes in CPU -- the in-game graph reads something like 1200ms. Pausing the game, eventually the graphics return, until unpaused where it goes back into spinning gears and eventually the game either crashes or I have to Alt-F4. This has been present the whole league and this is the first league where this has occurred. I perused the forums to see if there were other instances of this and there were, but I initially decided to wait and see if a patch fixed it. Troubleshooting I've tried: Full, clean uninstall/reinstall of video card drivers Cleared shader cache Full uninstall/reinstall of the game, changed directories Many tweaks of settings, following guides in the forums and elsewhere Hardware: AMD Ryzen 9 5900X 12-Core Radeon 6900XT 32GB RAM If you need more hardware information or whatever, I'll edit this post. Last bumped on Apr 27, 2026, 12:56:11 PM
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