Making ALL Unique's viable with ONE change
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Kinda simple really:
Unique items have 1 or 2 Unique prefix/suffix slots for their unique effect (1 unique effect, or 1 unique effect + 1 downside etc...) Exiles can then add new prefix/suffixes to it the same as regular items (up to 6 that scale with item level). There... All Uniques can now become build defining, and exciting chase items. (I hate how there are so many cool Uniques with unplayable stat lines) What do you guys think? Last bumped on Apr 26, 2026, 3:41:32 PM
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" There is a chance they intentionally made a lot of them plain bad because they didn't have time to consider all the broken crap people would come up with and wanted to put out less fires. Id be willing to bet that most uniques will receive some changes before 1.0. |
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Would venture to say most of if not all are viable.
Mash the clean
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