Jagged Grounds destroy a fps
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Please help me solve the Jagged Ground optimization problem.
When creating multiple Jagged Grounds, powerful slam attacks can be used, but when layered with different abilities such as Volcanic Fissure or Forge Hammer, a large number of Jagged Grounds are created, which crashes the server, the game crashes, or an unexpected disconnection from the server occurs. Therefore, it is difficult to go through the story company and endgame due to the large number of lags (due to the layering of effects). I specifically lowered the graphics requirements, but it didn't help fully. Thanks! Last bumped on Apr 27, 2026, 6:12:51 AM
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Of course if use few totems in same time- it will erupt all jagged grounds and destroy the server
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Ground effects has always been a problem, in both games. Nothing has changed and it seems they can't do much about it. Im running a fire-based build atm with lots of ignited ground, it also tanks fps hard.
So you have to choose what build to play based on how it affects fps. Sucks, i know. "Expressed in the language of Hermetic philosophy, the ego-personality’s coming to terms with its own background, the shadow, corresponds to the union of spirit and soul in the unio mentalis, which is the first stage of the coniunctio." -MYSTERIUM CONIUNCTIONIS
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