About 6 portals on map and loot.

Okay, I know that already that I can adjust the filter to show less loot. But for example what about div cards? I'm a bit of hoarder, and like to collect them. But one bad thing about that is they're occupying too much space in inventory. Especially when you're running strongbox strategy. It's just such a waste to let some of loot go to the void because you've had simply not enough space/portals.

It would be really nice to somehow think about redesigning portals/inventory to make it easier to collect good loot from map without sacrificing some of it. (and without hiding it on filter)
Last edited by Haakhi#0506 on Apr 21, 2026, 7:21:58 PM
Last bumped on Apr 23, 2026, 6:08:31 PM
First off, sure, everyone acknowledges that POE has way too much junk ground loot and it's reliance on loot filter is excessive. But changing this would be a massive rework of the loot system.


That being said, just fix your perspective, and then your loot filter.

Statement: The idea that leaving something on the ground is a "waste" is incorrect.

1. There is a cost associated with all visible loot.

A) Any visible loot creates an initial distraction that cost time. Even if you arent picking it up, you are tracking its location, assessing whether its worth picking up.

B) Picking it up cost additional time to pause and click the item


C) If you pick up enough things, you incur the additional time cost of portaling to deposit in your stash (significant cost)


D) At some point, stash management/liquidation is also required, which cost even more time.


E) A+B+C+D add up to significant time cost.

2. Time cost directly correlates to less maps run in a limited play time.

3. Every monster killed, in every map, has a chance at dropped very valuable loot. Remember, anytime you see a raw chaos orb drop, there was the small chance that it could have been a divine and the teeniest chance it could have been a mirror.


Examples:

Player A) (currently you) runs 6 Maps per hour, or 1 map every 10 minutes. He picks up all div cards, and any loot worth 0.5 chaos or more. Every 5 maps he averages 1 raw divine drop. His total loot for 1 hour is 2 divines, made up of 1 raw divine and 1 divine worth of lower currencies and loot.

Player B) has optimized his loot filter somewhat and is able to run 10 maps per hour, or 1 map every 6 minutes. He picks up less loot in a single map, but runs almost double the number of maps per hour. His total loot for 1 hour is 3.5 divines, made up of 2 raw divine drops and 1.5 divine worth of lower currencies and loot.


Conclusion: Pick up less stuff, run more maps, make more profit. That's just how this game model functions.

“Freedom is what we do with what is done to us.”
"
Haakhi#0506 wrote:


It would be really nice to somehow think about redesigning portals/inventory to make it easier to collect good loot from map without sacrificing some of it. (and without hiding it on filter)


The entire point of the player inventory/hideout stash construct is to force player decisions on loot. If GGG wanted you to be able to pickup every item, the loot would go straight into your stash.

If everything went straight into your stash, all of the common items would be worth even less, as there would be very little time cost associated with picking them up. Bots would hide nothing and pick up every single item. Gumball currency value would plummet. The average player would end up hiding even more loot, as it is now virtually worthless.
“Freedom is what we do with what is done to us.”
"
Piousqd#0073 wrote:
Conclusion: Pick up less stuff, run more maps, make more profit. That's just how this game model functions.


The OP isn’t asking for advice on how to optimize their div/hour or min max dopamine efficiency. They’re asking for a way to pick up more loot regardless of its value.

This isn’t about squeezing maximum currency out of every second, it’s about the simple satisfaction of hoarding. They want to collect, not necessarily turn that behavior into profit.

With that in mind, the solution feels pretty straightforward. The portal system from PoE2 should be introduced into PoE. Limit portals on death, add a meaningful cast time so escaping danger isn’t trivial, and let players choose their own pace. Those who want to clear and loot everything can do exactly that, while others can stick to more efficiency driven strategies.

Not everyone is chasing a spreadsheet perfect, cringe div/h metric, and the game should leave room for both approaches. If someone wants to loot their 470 div cards, they should have the option to do so and make full use of their div card tab, rather than focusing on 3 to 4 cards purely to maximize div/h and dopamine. For some players, hoarding itself is the dopamine.

Even if a hoard focused player spends four times as long in a map as someone spreadsheet min maxing, chances are both are getting an equal amount of enjoyment out of what they’re chasing.
Hobby Gamer and Professional Software Engineer & Systems Architect from Tennessee

“Two things are infinite: the universe and human stupidity; and I’m not sure about the universe“ - Albert Einstein

unofficial tech support — not affiliated with GGG
"


With that in mind, the solution feels pretty straightforward. The portal system from PoE2 should be introduced into PoE. Limit portals on death, add a meaningful cast time so escaping danger isn’t trivial, and let players choose their own pace. Those who want to clear and loot everything can do exactly that, while others can stick to more efficiency driven strategies.



-1. Cast time sounds annoying as hell. Also, wouldnt this require a rework of how logout/disconnect works
“Freedom is what we do with what is done to us.”
"
Piousqd#0073 wrote:
Also, wouldnt this require a rework of how logout/disconnect works

A solution to address this problem also already exists in PoE2,
and since both games run on the same engine, it would be a fairly straightforward port.
Hobby Gamer and Professional Software Engineer & Systems Architect from Tennessee

“Two things are infinite: the universe and human stupidity; and I’m not sure about the universe“ - Albert Einstein

unofficial tech support — not affiliated with GGG

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