Suggestions for gameplay improvement and balance

Hello everyone! I've started to play since 0.4 and enjoy a lot of fun playing POE 2. As a new player, I'd like to make some suggestions I think can turn the game a bit more enjoyable.

(English is not my native language, sorry for any mistakes)


First of all, I would like to congratz the dev team. They're doing a great job, and I don't understand why have so many stressed childs complaining in a early access game ╮( ̄ω ̄;)╭


For the suggestions, here's what I thought:


Remove the stun after receiving a hit while sprinting, it's a bit annoying dying and loss a map run because of this.

The balance of damage from ground spells and grenades (especially grenades) is crucial. I have an Amazon with 2k ES and 1.7k health with 77% evasion, and even so, a grenade from a common monster can easily kill me in higher-level maps and temple raids. If the map doesn't have that type of damage, my HP barely changes.

I've seen some posts saying the game currently difficulty is too easy. I agree with them but I don't know if the game needs to be harder or the top builds must be nerfed, or maybe both.

Another suggestion: since some builds have 3 Ascendants, I would really like to see the Huntress's 3rd Ascendant based on mount abilities. The Rhoa mount ability is one of my favorites because of its mobility and the possibility of having a companion. It could be an Ascendant based on a few companions (no more than 5) with mount capability and perhaps the ability to transform a rare or unique monster into a companion as well. This would differentiate it from standard minion builds and have a singular gameplay based on the character and the mount.


These are some of my ideas for the game's development. Leave your comments below, agreeing or disagreeing, and also if you have any other suggestions. Thank you for your attention and have a good game!
Last bumped on Apr 21, 2026, 1:41:49 PM

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