Fixing Parry

1) Give us the interface option of a miniature, translucent version of the stun buildup bar under the mana bar, over the top of our character's head. Parry + evasion means I accumulate heavy stun buildup unpredictably, so the number of hits I can take before being heavy stunned is not consistent. Visual feedback would fix this.

2) If I get heavy stunned from parrying too many hits, my heavy stun buildup stays full after the stun ends, and takes 2.3 seconds after that point to start emptying: the game literally adds the "buckler raised" delay to the end of the heavy stun. This makes no sense: for other heavy stuns the bar starts emptying immediately, and the effect is more of a punishment than a regular heavy stun. Just have it start emptying as soon as the heavy stun ends.

3) Parry should be able to interrupt my attack animations just like dodgeroll. The obvious and highest-skill usage of the mechanic is to Parry at the last possible moment during a monster's attack, but that's currently too clunky to learn because of how long-ass all of the skill attack-speeds are: every attempt to attack is a commitment that leaves me able to dodgeroll but not to Parry. Given that monster attack times are all different and my own attack speed is going to change at lot, this needs to be made as forgiving as dodgerolling. se

4) Deflect should apply its DR to the stun buildup from parrying, if it doesn't already. No mention of that in the wiki.

I just felt I had to say something after finding out what a state this mechanic is in. It's particularly bad because all these problems are much much worse when you start, so the impression of someone trying Huntress for the first time is going to be overwhelmingly negative. In spite of multiple patches its still extremely easy to walk into Clearfel, try to parry some wolves, get heavy stunned instantly and die. It's not a surprise that Dawn Of The Hunt was such a bad release experience for GGG.

Most points apply to Raise Shield too. If the changes make either form of active block too powerful, I'd rather have you nerf them than leave the mechanics in an unusable state. I want to play the most active playstyles possible and this has a lot of untapped potential.

Last edited by Obyrith#7888 on Apr 21, 2026, 10:19:29 AM
Last bumped on Apr 23, 2026, 8:20:29 AM
bump
I would appreciate the stun buildup being easier to see, it leads to a lot of unexpected stuns and I just dropped huntress again as a result.

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