ㄴEngaging the Standard player baseㄱ

Standard is a great league, but it has been gradually losing players over time. The key point is that there is a group of players who do not want to start over from scratch every new league. These players value the builds they have already created and want to continue evolving and enjoying what they already have.

For this reason, it is important that highlighted content from leagues also reaches Standard after a period, such as 3 to 4 months , especially important and highly desirable items, like new belts. This is not about bringing all league content into Standard, but rather including only the most important items, those that Standard players truly do not want to miss. Doing this alone would already significantly increase engagement.

In addition, improving the reward system in Standard is essential. A meaningful increase in drop rates , including important items and currencies that truly make a difference, such as Mirror of Kalandra and Hinekora's Lock , would make the game feel more fluid and rewarding. With fewer active players, the economy becomes slower, making progression more difficult. Better drops would allow players to progress more independently, without relying so heavily on trading.

The goal is simple: make Standard a place where it truly feels worthwhile to play, develop builds, and try new ideas. Engaging this player base means respecting their playstyle , continuity, freedom, and progression, and offering content and rewards that genuinely support it.
Last edited by YoneXD#4234 on Apr 21, 2026, 3:46:38 AM
Last bumped on Apr 21, 2026, 2:53:11 PM
Based but standard should be removed from the game.
Flames and madness. I'm so glad I didn't miss the fun.
"
Pashid#4643 wrote:
Based but standard should be removed from the game.


Hard disagree.
Some Standard-exclusive Core changes would be nice actually to 'revitalize' it. Bring back legacy modifiers and modifier ranges. Bring back meta-defining league mechanics. Revert (and unnerf) overly reworked mechanics. Crucible when?

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