Bring crossplay to poe 1

Hello GGG is there anything for the future at bringing poe 1 to crossplay mainly for the trade market.

I play on xbox and the cost of endgame items is silly, i dont have the time to grind out the items i need.
To put it in context i want a ring with "curse enemies with vunulability on hit" on the xbox trade market there is 1 ring availible cost 20d, on PC there is 2279.

This is obv the same for all items aswell as the currency exchange which is non-existant for xbox players. I assume PS is the same.

Is there anything for the future to bring crossplay or atleast merge the trade markets for the 3 (PC, XBOX AND PS)

POE 1 is a great game but is brutaly let down by the above to the point its unplayable. Even grinding maps is pointless due to the lack of the trade market.

I see there are many complaints regrding this and would hope it gets sorted out otherwise player base on console will droo massively.

P.S sorry for the bad spelling
Last bumped on Apr 22, 2026, 6:15:21 AM
Dear GGG, please *don't* add crossplay for PoE1. Not everyone wants it.

Please *do* make some changes to the currency exchange to improve it for smaller markets (basically every market except SC Trade on PC struggles with this, even PC HC Trade).
Shorly it would be in GGG's interest as they will loose player base if not. Also i cant see how it would affect PC players. Even if they made hideouts crossplay i.e trading that would be of big benefit
+
Crossplay is needed. The only reason people arguing against this is they make big money by buying all available high value items and list it for 3x the price, especially early league.
On PC you can just farm some hours and make a viable build with the chaos/div drops. There is no "not troll" argument against crossplay i've seen so far.
"
+
Crossplay is needed. The only reason people arguing against this is they make big money by buying all available high value items and list it for 3x the price, especially early league.
On PC you can just farm some hours and make a viable build with the chaos/div drops. There is no "not troll" argument against crossplay i've seen so far.


This is not true.

I strongly prefer the smaller economy. Many players do. Not a majority, but not just me. Lots of players (including me) really enjoy SSF. Console economy is basically 20% of the way between SSF and SC Trade. For me, it's nearly perfect (in terms of economy size).

On PC SC Trade, 99.9% of drops are completely worthless. On PS, you regularly find items worth 20+ chaos, or even multiple divs.

And if you actually sell things, the higher prices aren't really a big deal (because you sell things for the going console rate, which is much higher).

The fact that a small number of people can market manipulate is a problem, but it happens on PC too, usually by the coordinated effort of a guild or other group.

If you think I'm buying out stock of high value items are listing them for more, you're sorely mistaken. I was in active opposition to the known market manipulators on Playstation before we got async trade & faustus, which killed 99% of that crap.

It's no longer possible to list an item for a price you don't intend to sell it for (except using antiquated in-person trade), so any listed price is the real price.

If an item is listed for the "correct" price, then anyone who tries to profit by buying up stock and relisting higher will lose money, because it won't sell for higher. If it *does* sell for the new higher price, it was actually underlisted. This is how real world economies work.

I'd be 100% fine with GGG implementing some kind of anti-flipping tech or rules, but flippers aren't ruining the console economy.

The biggest problem with the console economies is the lack of liquidity in consumables. It's difficult to buy (or sell) crafting and mapping supplies (e.g. essences, scarabs, etc), because of the 10-slot limit.

*Some* of this problem could be mitigated by people actually putting in realistic buy orders for stuff (not troll/scam 1c per scarab for containments), but even that doesn't really solve the problem, because it is quite time consuming to check the market for every type of item you're farming to see if there are buy orders up. If you're doing scarab farming, there's (I'm estimating) 120 different types. On PC SC Trade, there are literally always buy orders up for every type (because the vendor recipe exists). If you aren't fussed about absolutely minmaxing all the way, you can just sell all of them, instantly (or nearly instantly). On console, you have to try to figure out which buy orders are "real" and which ones are lowball offers, and you have to check (at least) both chaos and divine pricing for each one. At some point you'll get a handle on reasonable prices for many of them, but you still have to keep an eye on the rapidly changing prices as streamers create new youtube vids about whatever new strat they cooked up.

And then you get bored of the scarab farm and decide to farm something else, and but you've still got hundreds of unsold scarabs that you can't just leave up on the currency exchange (because you need your limited slots for both buying the inputs and selling the outputs of whatever the new strat is), so they're basically just wasted.
Last edited by QQPQ#9136 on Apr 20, 2026, 8:15:12 PM
What do you mean by 20% SSF? ;) Do you not trade much or just sell/buy things or do you target farm specific things yourself? What would be the differenct to PC-trade in this case? For me SSF is fun for some time but it gets annoying when it comes to maxing endgame and farming content i dont like...

The things you said about "correct" pricing are true i guess, but that prevents me personally from trying out builds because i dont want to reward "bulk flippingsellers".

You mentioned a lot of reasons why the PS market is bad which i agree with^^ The only "pro" argument for a small economy i read, is that you can get item drops which could be worth multiple chaos/divs and nothing on PC market. Im not sure about this but could be true. After everything you've written, i dont understand why you prefer the smaller market?


Things that annoy me the most on the small market:
- Some items on PS5 trade are just not available because of the small economy.
- Placing "correct" orders on faustus can take multiple hours/a day until they are completed. 10 slots arent enough for such a small economy (you wrote it).
- You want to craft something? Pay high prices for essences/fossils or wait 1 day. If the craft fails, repeat^^
- You want to try out a new farm strat? Pay high prices or wait 1 day. If the strat is not fun, repeat^^
- The spread in currency exchange is very high, so flipping currency is the most profitable thing you can do on PS market. On PC trade it happens too of course, but wich a much lower spread.

If crossplay ever comes, me as frequent player will actually lose a lot of money, but i am willing to pay this price to get rid of the annoying things.

And what would be the real disadvantage of crossplay?

"
What do you mean by 20% SSF? ;) Do you not trade much or just sell/buy things or do you target farm specific things yourself? What would be the differenct to PC-trade in this case?


What I mean by 20% of the way between SSF and PC SC Trade is that there's less availability of items.

If we were to sort things (not just uniques, but all types of items) into rarity categories (rarity here means how hard it is to find, it has nothing to do with the in-game concept of normal/magic/rare/unique--let's borrow from TCGs and call these categories Common, Uncommon, Rare, Mythic), then SSF players can safely assume anything common is freely available, and anything uncommon is easily farmable, but rare things require long dedicated farms, and Mythic items are only obtainable by luck or extremely dedicated efforts.

PC SC Trade players can safely assume anything below "rare" is free, and rare items are cheap. Only Mythic items have any real value, and they can obtained in 1-2 days of efficient farming.

Console SC trade is partway between these two extremes. I think it's closer to the SSF end than the PC SC-Trade end, hence my "20%" assumption. Mythic items are obtainable with extensive dedicated farming, a bit more easily than in SSF. Rare items have value, and are can't be purchased for pocket change.

"
After everything you've written, i dont understand why you prefer the smaller market?


Primarily, I like the slower progression. I don't want my character to be "done" after 5-10 hours of play. Another example of this feeling is that I prefer to self-craft my crafted gear.

Some people respond to this with either "just play SSF" or "just don't trade". For the first one, sometime I do play SSF, but I also really like to be able to play with friends. For the second one, this is more about how it feels to play a game that is set up the way PoE is set up. There are leaderboards. There's name in lights. There's all sorts of stuff in the game to make you aware of the progress of other players, and it just feels bad to be left in the dust because of a self-imposed restriction. Additionally, I like to play lots of different builds each league, and this is just much more practical when you can trade.

Ideally, I could just do private leagues with a small group of like-minded players, but there are two problems with that: 1) It costs real-world money and 2) Some of my friends want to play in full-on trade leagues.

The actual ideal would be a game where playing together doesn't actually affect loot at all (like console D3, where you can't even see drops that aren't yours), and people could play together even in different "modes". Yes, this would require SF (self-found) in addition to SSF (solo self-found), since the purists would still want to be able to prove they got that boss drop by killing the boss themselves, not getting carried.

I've played both PoE1 PC SC Trade (only a little) and PoE2 with crosstrade, and I don't like the economy or progression in either situation.


"

And what would be the real disadvantage of crossplay?


It would instantly delete the console small economy feel. The only small economies left would be HC Trade (I have shitty internet, so HC is basically no-go for me) and private leagues. Private leagues are great, but, as I already mentioned, they are a paid feature, and some of the friends I want to play with wouldn't want to be in a private league.
Last edited by QQPQ#9136 on Apr 21, 2026, 12:42:10 PM
The actual problem with console trade is that most players only spend their chaos / divine on aquiring items, and vendor most items they find. Hardly any player is putting items up with Faustus, and when they do it's mostly super expensive ones.

For gear, I'd suggest that GGG add an easy way to 'price check' an item directly in-game. I want an list of 'similar items' and their listed price.

For currency, I'd like the ability to add the specialized premium tabs (essence, delerium, fragments, etc.) as a whole directly into the Currency Exchange. I want to see the current exchange ratio and set my own directly within the tab. I want to be able to get the item for a specific slot directly from the currency exchange, without the need to talk to Faustus.

Report Forum Post

Report Account:

Report Type

Additional Info