Never enough max hit in PoE (cowards trial double oneshot)
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I don't have another explaination other than this being a bug, i joined someones cowards map and i got oneshot twice as the AG gladiator build.
I thought that maybe somehow my AG died but no i didnt have to resummon him, i came back in again stood still for some time and got oneshot again. It was a regular cowards trial and nobody else got oneshot just me, i have 27k health (including blood barrier) im ailment and curse immune, i have 200k ele max hit and 55k phys max hit as well as well as 100k chaos max hit so it couldnt have been a regular monster doing a lot of damage. My AG couldnt really either have been oneshot since he has 90% less damage taken from soul eater stacks as well as 65% less damage taken from hallowed monarch so he has equal max hit or even higher than me. Theres been many bugs but this is an absolute joke Last bumped on Apr 20, 2026, 7:31:50 AM
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Maybe reflect? Show map mods or no one can determine what may have happened.
Edit: Sorry I missed where this was in a unique map Last edited by Recette#7571 on Apr 19, 2026, 1:57:37 PM
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" 1. unique map indeed 2. if it was reflect on a regular map i wouldve had to resummon him, i didnt resummon him which means i was the one who got hit by something, twice |
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here is another explanation... using inflated POB config numbers.
enemies get party damage bonuses. you don't have 55k phys max ever looking at POB and playing with the config... you only have 19k baseline("25k" if progen flask is up, 27 with silver flask and so on)... You also don't have 20+ stacks of fortification from anywhere unless there is a champion in the group... you would have 10(deflate your POB config) if the AG is using kingmaker and is in range of you(bringing your max protentional phys max hit to just under 50k... that is with all conditionals up) also odds are your conditional defenses like endurance charge probably won't be up in group play... you only have a chance on block to get them... you wont be consistently blocking enough for the 25% chance to get you to max with 5 other players and your AG consistently killing things, and the conditional pantheon defenses wont me at max(number of times hit recently more likely at 1-2, number of nearby enemies likely 4 or fewer add in automated skills that cost large amounts of life(corrupting fever on CD for 1k life hits)... wont take much to overwhelm such poor conditional phys defenses especially if you end up lowering your own life bar some. consider some enemies auras and monster modifiers could have been at play as well(phys overwhelm, crit, etc...) this isn't a bug.... just you overestimating your defenses. |
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" i dont overestimate my defences, almost nothing even gets close through my blood barrier in delve at depth 750, even when there was a bomb on the ground in delve in area with 12% ele pen, i still only lost 5000 health from my blood barrier, so for an enemy to deal AT LEAST 27k damage is impossible, also in terms of my health dropping, i can deal as much self damage as i want since im using dissolution of the flesh so i can be at 10 health from self damage and still i have 21k actual health pool :) There were almost no enemies on the screen since they were being killed very fast by other party members so there wasnt any time to rack up 10 debuffs to lose 27k health from a single hit from an enemy |
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I see a lot of mention for your own defenses, but no mention of the other player's builds and if you were not using your Link skill. Party play + Link skills don't always play nicely if you don't know everyone's build.
I invited a streamer once to show off some juiced content I was doing to see if it would interest them and they died twice, two separate builds. One used Holy Relics, they linked to them, the relics died (timed out), the player died. One was a Minion Pact spectre so as soon as they linked to the spectre and I clicked my skill, the player would also die. Last edited by blackdeath101#5742 on Apr 20, 2026, 7:32:22 AM
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