Feedback: Some rare monster modifiers could use revising.

I've been wanting to bitch about rare monster modifiers for a while now so here it is. I've made a simple, straight-forward list of the most problematic modifiers in my opinion and the reason(s), keeping it short and simple, why they are an issue. These are of course merely my own opinions and do not necessarily speak for the rest of the player base.

Also, I've decided not to make any suggestions on how to improve these modifiers as it seems a lot of people hold the belief that players are not good at coming up with the best solutions, so I won't backseat dev here.

One last thing I'd like readers to keep in mind, remember that during typical gameplay, you will likely encounter several of these modifiers at the same time even sometimes from one rare.

"
Invulnerability Aura
- Hurts build diversity. Greatly favors AoE skills that blast the entire screen while causing major pain to strike skills, minions, non-piercing/chaining/forking projectiles, etc. that must directly target the rare out of a screen full of invulnerable monsters.

Exploding Crystals when Hit
- Not always visually or audibly clear enough.

Curses
- Curse zones can wander far, far away from their owner with no leash. Terrible if you miss killing one in Delve.

Lighting Totem Minions
- Visually and audibly overwhelming/irritating.
- Overly punishing to short-range/melee builds.

Ambushes
- Breaks Headhunter.

Soul Eater
- Ridiculous top-end damage reduction when souls are consumed.
- Ridiculous top-end action speed when souls are consumed.
- Spawns minions for you to kill to keep it topped off because, sure, why not?
- Nothing for all of your trouble killing it. Nothing.

Lightning Storm
- Visually and audibly overwhelming/irritating.

Temporal Proximity Shield
- No form of slow mitigation to counter. Makes you wish you were playing Juggernaut or Trickster. (The big issue with slows in general in this game)

Cannot be Stunned
- Potentially build breaking...? Not entirely sure.

Explodes Corpses
- Visually and audibly overwhelming/irritating.

Siphons Flask Charges
- No visual or audio indication of its effect.
- Build breaking...? (Pathfinder, Concoctions, I guess)

Creates Voodoo Doll
- Hurts build diversity. No real counter in tight spaces (Rituals, for example) therefore favoring screen clearing skills that can kill the rare without having to directly target it.

Charge Removal
- Somewhat build breaking. (Flicker Strike, Consecrated Path of Endurance)

Creates Frost Walls and Flees
- Why.
- No.

Stuns
- Broken on some monsters (Incinerate demons) making forms stun immunity or reliable stun avoidance required on all builds.

Prevents Recovery above 50%
- Invalidates investments into life recovery as a defense. No effect on Energy Shield.

Life Regen
- Forces carrying around Frost Bomb for low DPS builds. (Problem with monster life regen in general)


Feel free to add anything to the list in a reply if you wish to do so.

Thanks for reading.
Last edited by D623932883#0055 on Apr 18, 2026, 4:44:36 AM
Last bumped on Apr 18, 2026, 5:13:30 AM
+1 on "Invulnerability Aura"

+1 on "Frost Wall and Flee".
I would add that Frost Wall and Flee mod is especially irritating for burrowing enemies (hidden) and content that require full clear (Harvest). Leave this enemy in Whakawairua Tuahu, it already have enough hate there.

+1 on "Creates Voodoo Doll"
This mod remove strategic positioning. The doll is created too fast, too frequently so kiting isn't a real option. You HAVE to rush the rare.

+1 on "Temporal Proximity Shield"
Honestly, just give me proximity shield back, this one is worse, especially on fast enemies that bum-rush player. And there is no "safe zone". You either do next to no damage or you move at turtle speed in danger zone.

Adding "Mana Siphoning and Lightning Damage"
This mod was fine, and then random siphoning puddles was added so there is no real safe zone anymore. Why?

The rest I can prob live with. This game is a giant list of checkboxes of "Do you have countermeasure for <X>." So I will only vote on "annoyances" that can't be countered.

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