Walking Calamity isn't fun + rework idea

the problem

Walking Calamity isn't fun:
-it clutters the screen, so I don't see much, this can be especially detrimental during boss fights
-there is no meaningful gameplay around it: either I press a button and everything around me dies or if its tuned weaker, it still damages everything around me without interacting with the monsters in any meaningful way
-the glory is too easy to generate, it almost feels like a skill with glory for people who do not want to spend any effort on generating glory

I would like to see this skill reworked:
-fix the screen clutter
-add a way to generate glory, so it feels more like an ultimate to use after having made at least some effort to generate the glory
-make it more interactive, so it changes up my playstyle in a fun way during the ultimate duration instead of merely being a 1-button-press screen clear

a first rework idea
I actually don't know what would be a great rework that fits my own critera. Maybe other people here can suggest something.
What comes to my mind right now is somethingn like this:
-generate glory when performing bear attacks (or maybe shapeshifting attacks, to support hybrid builds?)
-replace the skill effect entirely (old effect completly removed, so no automatic rage generation, etc.)

new effect:
-while this skill is active bear attacks are enchanced in different ways, this is also shown visually, but in a more subtle way like fiery bear claws and the bear skill animations changing
-skill changes:
-furious slam calls down a meteor after a delay if performed as enraged slam
-vulcans have their duration halted and their limit increased
-fissures from fury of the mountain are triggered by meteor impacts, activating a fissure triggers vulcans touched by the fissure
-attacks empowered by Ferocious Roar reduce fire resistance
-during rampage the player can dodge roll and slam while continuing the rampage
Last bumped on Apr 20, 2026, 9:37:24 AM
Maybe the New Effect could also include like +1% Max Fire Res and +1% Fire Res or some Fire Thorns while you have the effect. Or even just some % of Phys Dmg taken as Fire.

I like where your head is at. These are the kinds of design concepts I hope to see more of in this game. (But not slathered EVERYWHERE.)
Same thing w/ Infusions, and I'm sure there are many more areas that could take some influence from this type of concept w/o becoming generic.
I think they're just fundamentally against it because of the design complexity it creates.
Don't get lost by being so focused on the target that you forget to enjoy your surroundings.
Last edited by freudo#0225 on Apr 20, 2026, 9:40:26 AM

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