Tolerant Equipment Node
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Hi,
I've been making a new build, preparing 0.5, and i'm using Tolerant Equipment. ![]() So right now it's fine because it gives me immune Bleed. But, now my question is : How do you manage to get move Evasion than Armour on your Helmet, to instead of immune bleed, get the immune poison out of the Node ? I've tried, but i can't find a way while using an Armour/Eva helmet, the armour is always higher than Eva. So i guess it could work if you use a pure Evasion helmet, but that's not really the point. Even on the market, i did check, none have higher Evasion than armour. So either there is something i dont understand, or the Node may need a mini rework :P Last bumped on Apr 15, 2026, 9:00:12 PM
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" kinda agree with you, something missing unless something else will come in the future. Edit: have you tried pure evasion or evasion/ES helmet to see what what happens? Might be that easy and could actually be the whole point of the notable lol Last edited by IILU81II#8410 on Apr 15, 2026, 10:17:38 AM
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" I did try Eva or Eva/ES helmet, and it gives me the Immune poison. But i dont think that was the plan, because Tolerant Equipment is almost at 6 o'clock in the tree, so meant to be used by Mercenary and Dualist in priority, which are Armour and Evasion. Also, to get that Node, you have to take 3 small Evasion/Armour nodes, implying that you would play that gear. I just think we're just missing another base type of helmet that's supposed to have more evasion than armour. |
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https://www.pathofexile.com/trade2/search/poe2/Fate%20of%20the%20Vaal/Ypgpm44OhY
Constricting Command Viper Cap Last edited by fakswag#5554 on Apr 15, 2026, 11:22:31 AM
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But that's a pure Evasion helmet, corrupted with some random armor.
I could use a real pure evasion with 1600+ , would work too :P |
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