Foulborn Kalandra's touch - QoL penalty
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Everyone loves QoL. People will go out of their way to pay a preimum for it. Maybe you could construct OP'd gear with bad QoL features to offset their power. Like a Foulborn Kalandra's touch where instead of simply mirroring the other ring, it Mirrors things like a normal kalandra ( + / - ) of the other ring differently everytime the person zones. Or maybe every 60 sec. This would force the player to stop playing or zone multiple times (leading to portal loss) to "roll" a good "mirror" of the ring.
Or it could be something much more simple like. Having to stop to swap ring places every 60 sec. "This ring mirrors the ring on the left hand at 25% bonus for 60 sec, then reflects it negatively for 60 sec, unless its on the right hand) or something like that. Any item that would require a player to stop and adjust their gear is a major QoL deteriment to build. Now that players can "pause" there's no excuse that they can't stop to do it...You can excuse a lot of power increases by simply making player's lives more inconvenient. Last bumped on Apr 15, 2026, 3:49:01 PM
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we already have bad QOL on gear, and it is bad. (ambush/shroud walker on HH is literally one of the most complained about item attribs)
-100000000 [Removed by Support] “Freedom is what we do with what is done to us.” Last edited by WarrenT_GGG#0000 on Apr 15, 2026, 11:25:23 AM
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That would just make people stop using Kalandra's at all, nobody's using it if it requires swaping mid-map or pinnacle boss fight. Try opening inventory and swapping during Maven memory phase. And it's not like Kalandra's so overpowered.
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