Living Weapon suggestions

Really love the skill but there are things that could be improved for sure.

1) I would like to see Int as a scaling factor for any number of things
- Crit Chance
- Crit damage
- Ailment Chance
- Ailment Magnitude

2) More Companion move speed availability or increase the base speed by 1.2.

3) Allow skill procs like Thundergods Wrath to work.

4) I haven't tested but I'm told unarmed is not working right. Its a missed opportunity for sure, not having it work with its own cooldown ability. We have the massive claw that swipes. lets get a set of fists that punch stuff. Perhaps its the version that actually provides two living weapons interdependently.
Last bumped on May 19, 2026, 11:18:28 AM
I wonder what buff Living weapon will get, since its a "companion" and the 0.5 announcement mentioned buffs for them across the board

my suggestion for living weapon, to make it at least a bit usable... should be a meta skill.
give us option to make the companion use a certain skill, and not their weak inherent ones
+1

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