Living Weapon suggestions

Really love the skill but there are things that could be improved for sure.

1) I would like to see Int as a scaling factor for any number of things
- Crit Chance
- Crit damage
- Ailment Chance
- Ailment Magnitude

2) More Companion move speed availability or increase the base speed by 1.2.

3) Allow skill procs like Thundergods Wrath to work.

4) I haven't tested but I'm told unarmed is not working right. Its a missed opportunity for sure, not having it work with its own cooldown ability. We have the massive claw that swipes. lets get a set of fists that punch stuff. Perhaps its the version that actually provides two living weapons interdependently.
Last bumped on Apr 14, 2026, 7:23:53 PM

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