[Design Musings] Scion
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So I know the initial stance from GGG was no Scion in the works for POE2, and I get that it would be a tricky thing to balance all of the current (and future) classes/ascendencies and add another three to six ascednecies, however I thought up a work around that I think is much more in line with what they portray the Scion as in POE. So hear me out...or don't, your choice.
[Character Design] The idea here is to give the players a "sandbox" character that can really shake things up in new and interesting ways. Starting with the character design, and sticking with the two characters per attribute identity, you have a female scion on slot 1 and a male scion on slot 2. This is the origin point of the sandbox and gives players a sort of self-insert hero that still interacts with the story in unique ways like the other twelve. [Class Design] The class design for Scion doesn't have to be mind-blowingly unique for it to do some really fun things. Since all classes spider out from the center point of the passive tree anyway you already have an ideal setup for the Scion since they have the freedom to choose any starting point or even multiple starting points and get some really unique synergies going on. So what about the Scion Ascedencies? Easy, give the Scion access to any of the 36 ascendencies from the other classes. The point of the Scion is that they are a Prodigy, limitless in potential and talent. With this you don't have to spend time tweaking any more ascendencies than were already going to be in the game. [Summary] So these are just initial musings but I think that it's something that deserves some serious thought and discussion after POE2 goes 1.0. Last bumped on Apr 14, 2026, 5:40:53 PM
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