remove the nameless seer mechanic and make him deterministic by beating a boss or something
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remove the nameless seer randomness mechanic and make him deterministic by beating a boss or something
its a bad mechanic / waste of my time how many maps that i don't even want to run must i run to make him appear under unknown circumstances? at least confirm how he spawns to focus on the correct mechanics we don't even know if some mechanics like strongboxes or eldrich influence fucks with him bad mechanic, bad clarity of how it works, NOT FUN. Last bumped on Apr 15, 2026, 10:11:32 AM
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Yeeah it sucks that the game doesn't even explain how he spawns lol
They should just itemize the scrying part of him so people that find a seer in a map they don't care about can instead sell a scrying orb to others who need it. Use orb, click 2 maps on the atlas, done. This league I got him pretty fast using incursion scarabs that add incursion packs to the map+some basic domination scarabs. I remember someone saying that number of packs is what really determines if you get him fast or not, not packsize. So you wanna stuff as many different packs as you can into a map, maybe 2x incursion pack scarab,2x domination and 1x mirrored rares misc scarab would be a good combo? With this strat I got like 3-4 reflecting mists then eventually seer spawned after only about 30 overall maps ran. Lifelong NEET, loud and proud about it.
Found a way to hide any comment on the forums, my experience with using them is instantly 1000x better lemao |
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BRING BACK THE SEER SCARAB
“Freedom is what we do with what is done to us.”
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Revert the Divination Card drop rule changes.
Seer system is actually wack: you never see scry'd div cards drop unless you all-in on div scarabs (which sucks as a farming system). Some Standard-exclusive Core changes would be nice actually to 'revitalize' it. Bring back legacy modifiers and modifier ranges. Bring back meta-defining league mechanics. Revert (and unnerf) overly reworked mechanics. Crucible when?
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