Sprinting momentum causes loss of character control when using melee skills with built-in movement
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For many melee skills with built-in movement, such as Falling Thunder, the momentum of rolling, sprinting, or sliding is often carried into the skill. This leads to weird situations where you are trying to cancel your sprint with an ability but your character keeps moving for another second or two before actually executing the skill. If you are sprinting forward and then try to Falling Thunder the pack of mobs following behind you, your character often turns around and runs straight into the middle of the pack before actually executing the attack. It feels awful and makes many melee skills almost unplayable. Most ranged skills don't have this issue because they can be used while moving and will immediately cancel a sprint without triggering the sliding momentum.
If there's one thing I want to see fixed in 0.5 it's this. Please make melee skills with built-in movement immediately cancel sprint! Last bumped on Apr 13, 2026, 1:53:09 AM
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