Astrolabe Feedback

Sorry if there's already a thread out there but I didn't see one talking about the Astrolabe system in general, everything I saw were specific issues/bugs.

I feel like the system that was described in the content reveal and discussed in the Ziggy D Q&A did not match what I've experienced so far in the new atlas.

To state things plainly: Astrolabe cost/rarity is not in line with the rewards granted by the memory vault.


I expect that rewards need to be scaled with respect to the fastest map clearers, to keep inflation under control. That makes sense to me. But if this is the case, then I think astrolabe drop rates need to be dramatically increased. The 80 C investment feels like such a waste and I'm annoyed that if I want to do the challenges I am forced to engage with this mechanic.


I do want to share that otherwise I'm a fairly big fan of the state of the game right now and I think my net worth this league is more than the sum of the rest of the leagues I've participated in. Idk maybe y'all have some stats on that ;P
IGN: Napp_Sleepp
Last bumped on Apr 14, 2026, 9:05:10 AM
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To state things plainly: Astrolabe cost/rarity is not in line with the rewards granted by the memory vault.


The memory vault is the tiny part of the reward. The additional map modifiers is where the loot comes from and is why astrolabes are a bit more expensive.
Last edited by Scarletsword#4354 on Apr 12, 2026, 4:06:52 PM
The problem I have with astrolabes is the lack of variety. I don't run any of the leagues they're associated with, and because I don't juice my maps due to farming content which doesn't benefit from it, not even the Templar Astrolabe is of use. The only reason I would want to use them is for the memory vaults, but the rewards there are sub-optimal.

I saw mention of an Astrolabe based on Settlers for a challenge, but it doesn't exist. That would've been nice.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

The others found strength in their Afflictions. They became reliant on juice. I am not so foolish.
Last edited by Pizzarugi#6258 on Apr 14, 2026, 12:29:40 AM
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The problem I have with astrolabes is the lack of variety


I mean, there are 9 different ones. I'm not sure I would call that a lack of variety. I'm also pretty sure they'll add more. There's really no reason why there shouldn't be one for Heist and Settlers at least. Then they would cover all the blockable mechanics, which would make sense in a way.


For me, I'm not sure picking the Synthesized Stability Keystone should have quite as many drawbacks.

1. You might miss out on rewards that spawn on other maps. That's fair and seems a reasonable price to pay for convenience.

2. You have to invest 5 Atlas passives.

3. You miss out on maps by randomly cutting off regions.

2 and 3 together seem a bit harsh. Some might consider 3 an advantage, if they're only after the memory vault rewards, but those are very much a lottery and personally I prefer the map juice over the gamble mechanic. Also, if you want to optimize for minimum maps to get to the vault, then not picking the keystone will always be the better choice.
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The problem I have with astrolabes is the lack of variety. I don't run any of the leagues they're associated with, and because I don't juice my maps due to farming content which doesn't benefit from it, not even the Templar Astrolabe is of use. The only reason I would want to use them is for the memory vaults, but the rewards there are sub-optimal.

I saw mention of an Astrolabe based on Settlers for a challenge, but it doesn't exist. That would've been nice.


Same problem that I have. If there was a strongbox astrolabe, I would run it anytime it randomly dropped for me lol

But for now I have no reason to really use them when they sell for so much and the vault rewards suck. Did the challenges to do astrolabe maps and then just stopped using them entirely. It also doesn't help that the game is completely unclear about how to even unlock extra choices in these reward vaults.

That and the keystone being bad because it can delete regions. Imo it should make it so the farthest influenced map gets removed so it gradually goes from outside-in until your current map only has a range of singular map connections, then running it with the keystone just deletes all the ones around it until you're left with your map. That's how it works right now, but ONLY if it has connected maps around it in several directions. I want it to work that way always, then the keystone would be something I just click and use all the time, instead of having to un-spec it so I don't randomly delete entire parts of the blob.
Lifelong NEET, loud and proud about it.

Found a way to hide any comment on the forums, my experience with using them is instantly 1000x better lemao
Last edited by Toforto#2372 on Apr 14, 2026, 9:10:16 AM

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