The Original Scripture feels rarer... roughly 20x rarer than what it used to.

pro sanctum runner here. i've been running at the very least 1000 ilvl83 sanctums every single league since 3.24 with 100% increased relic quant on my relics. I do the same on poe2 too with Sekhemas.

Since poe2's 0.2 update i feel like there was a turning point for sanctum tryhards.

before that, both poe1 and poe2 i had an average Original Scripture drop every 2 days, and it was pretty consistent across all leagues. I'd drop dozens per league and i could say the average rarity of it was around 1/200 unique relics.

...since 0.2, even tho i do thousands of runs per league i dropped zero since. zero. that also applies to the poe1 leagues that came after 0.2 (Dawn of the Hunt) EDIT: for reference, every poe2 league i'd fill two entire quads with desperate alliances (rare unique relic) and in poe1 i'd fill at least two quads of balance of terror jewels, that's how i kept track of how many total runs i had.

in 3.27 i had probably 2000 runs done in total and dropped it ONCE. 1/4000 unique relics.

as for poe2, i dropped so many last flames in 0.1 and since 0.2 i've never seen it again. not even once, even though i am probably one of the fastest and more consistent sanctum runners in the community. 8+ hours a day, minimum 30 runs a day when i'm slower and i always run with the most "increased relic quant" i can get.

Not only that, i have talked with 2 "colleagues" of mine that would also do sanctum runs, and they also mentioned how both of them had not seen a scripture drop in ages. we estimated around 20000 unique relics dropped in a time frame and had a collective total of 5 scriptures dropped in this period... wtf?

GGG, please check the scripture/last flame droprate. At this point i'm starting to think someone accidentaly removed a few zeros from its drop weight. It makes no sense to spend two months treating sanctum like a job and not seeing a single scripture. how is anyone supposed to farm for an original sin or temporalis in SSF? Are scriptures/last flames drop-disabled if you have more players in the party? what the hell is going on?
Last edited by tchanks#2034 on Apr 12, 2026, 8:45:32 AM
Last bumped on Apr 24, 2026, 6:13:58 AM
bump, over 2 quads of tomes without a scripture drop. granted 3 of my 4 t1 quant relics aren't max-rolled bc ssf, so it's not guaranteed I get 2 unique relics every run. Originally expected to drop one at 1k~ sanctums but began suspecting a drop rate nerf after running 200 more tomes.

The timeline you've provided also makes sense as I recall Mark saying the temporalis relic was "much more common than scripture" and "too common" in 0.1.

Here is the clip of Mark saying this (Timestamped): https://youtu.be/LtHF35GOZhw?si=bOqz26d5wqrsNe6l&t=2712

Jonathan chimes in to say the original idea to balance Temporalis' rarity was to make the no-hit run itself difficult, most who attempted would fail, thus wiping a good amount of relics from the market, but that obviously did not pan out as they planned.

This explains why they decided to nerf the drop rate of The Last Flame in (albeit too heavily nerfed), but does not explain the stealth 20x nerf to the drop rate of the Original Scripture (completely unannounced btw.)

Seeing 5 scripture drops in ~20k unique relics is very discouraging, I understand GGG balances the game around the sc trade environment and doesn't take ssf into account for decision-making, but sanctum is at its worst state in almost 2 years, to the point where the vast majority of sc trade players dread it. Many dedicated trade league sanctum enthusiasts who league start sanctum have abandoned it past day 1.5 because they could average almost as much if not more divs/hr by literally AFK'ing (not playing the game) ultimatum. Things have to change soon to make engaging with the sanctum league mechanic feel less hostile to the playerbase.
Last edited by 76111101096#3833 on Apr 23, 2026, 10:50:22 AM
Original scripture seems to be 10 times rarer than The Second Sacrament
Candlestick Relic. I vividly remember old reddit post saying how those 2 relics have similar drop rates, and always hated how unlucky I was. Now I realize the truth behind it. My estimate is 1 original scripture per ~1200 tomes with 100 quant relics.
This thread is not a bug report per se. (no offense) it's rather a guess and some speculations regarding the item obtainability issue.

You're assuming that the "weight" and "rarity" are representing a pure, fair and static rng-based mechanics.
But what if the drop rate of an ordinary t0 item is entropy-based (like evasion, for example).
So the calculation has some dependence on (total players count) & (the boss kill count) per time frame. Diablo 2 was like that.

Or maybe they're using a different way of preventing oversaturation of the market.

Or maybe it's a side effect of code coupling developed over the decade so it's a bug but it is not related to the boss, the item, the weight etc.

Please do 1000 more sanctums in a month and then compare the results.
Last edited by ThisIsAJoke#3467 on Apr 23, 2026, 1:01:21 PM
"
This thread is not a bug report per se. (no offense) it's rather a guess and some speculations regarding the item obtainability issue.

You're assuming that the "weight" and "rarity" are representing a pure, fair and static rng-based mechanics.
But what if the drop rate of an ordinary t0 item is entropy-based (like evasion, for example).
So the calculation has some dependence on (total players count) & (the boss kill count) per time frame. Diablo 2 was like that.

Or maybe they're using a different way of preventing oversaturation of the market.

Or maybe it's a side effect of code coupling developed over the decade so it's a bug but it is not related to the boss, the item, the weight etc.

Please do 1000 more sanctums in a month and then compare the results.


as i said, i've been doing thousands of runs every league. out of the blue i stopped dropping a dozen per league and the infinite worldwide drystreak started. precisely why i think it might be a bug or accidental tweak from the devs, because osin was already stupidly rare back then
"

You're assuming that the "weight" and "rarity" are representing a pure, fair and static rng-based mechanics.
But what if the drop rate of an ordinary t0 item is entropy-based (like evasion, for example).
So the calculation has some dependence on (total players count) & (the boss kill count) per time frame. Diablo 2 was like that.


Stop trolling, D2 never ever worked like this. And PoE 1 boss drops do not work like this too.

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