My feedback for Fate of the Vaal (0.4)
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I played a druid to level 99, and it was an stellar experience overall!
What I liked: * Sprinting. It's so good. It makes exploring these grand areas so much smoother. The "car crash" when you get hit is harsh, but it's 100% worth the pain. * My druid. I love this class. I love the instantaneous metamorphosis, I love the voice distortions mid-quip. I mainly played bear with rampage. I think the idea is that you constantly go back and forth between human caster and animal fighter, but I couldn't figure out how to make it work versus simply putting all my marbles into rage and melee. * Vaal temple. Outside of endgame jank, I like the puzzle-dungeon concept. The crafting benches are invaluable during the early campaign. With the way the temple scales to your level however, I was overleveled without even trying. * Dialogs. It's nice to have your character takes part in the conversation, though the druid has a bad tendency to deliver complete platitudes during act IV. On par with the archetypal druid roleplay I suppose ^^' * Apparent equipment. I just love that both the main and secondary weapons are modeled on the character. I use a Maji and a Fury of the King talismans and I love to see them both on the character selection screen. It's the kind of attention to detail that breathe life into a game. What I didn't like: * Wisps. They drag you across half the map for peanuts. I'm not even sure they've possessed the elite by the time I kill it. I mostly ignore them now. * Gem cutting interface. It is impossible to upgrade a skill gem slotted in another skill gem. I had a warcry slotted in Ferocious Roar, and it was a constant headache. * Keyboard channeling. Since you must keep the button down, it's very difficult to move while channeling from the keyboard. At some point I wanted Fire Breathing along with Rampage (mapped on mouse right click), but I had to abandon it. * Skill number limitation. I wanted to make a dual bear/wyvern kit, but you're limited to 9 skill slots (except for the Gemling). In addition to the aforementioned problem, this made me quit the idea. Better go full bear. * Framerate drop. Rampaging around Abysses or Rituals apparently brought my computer to its knees. I upgraded my graphic card since, but I was a little disappointed on that front. * Glassed maps. I like how dying has consequences in this game, but I couldn't make sense of this rule that, if you die during a boss encounter, the map gets glassed. Why not just close the portals at this point? What I would like: * Larger charms. Larger in the UI sense. I would like to visually gauge how many charge they hold. I would like visual and sound effects when they trigger, have them shine or change appearance during their effect. As it stands, there is no feel to them, they are just adjustment variable in your build, and this reflects even in the interface with them being small icons underneath the menu! Last edited by Askolei#4773 on Apr 12, 2026, 6:52:56 AM Last bumped on Apr 12, 2026, 6:40:13 AM
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