More Atlas tree , with ways to not destroy current economic values.
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Hi there.
Why do you limit us to only having three atlas trees ? I really wish we had as many we wanted. I can understand that it would de-value the respec's currencies, timesink cost and "forced" speciazation choise. But there is ways around that i think. For one you could simply make it cost currency and/or gold to switch Atlas tree. That makes the currencies to respec stay at its value. Could also make first tree free to use. So you always had atleats one to switch too even if you are out of currency and for some reason needs to get off current atlas tree (maybe a mistake was made or something). Secoundly you could limit the amount of times you may switch Atlas tree per X hours. That would make people still consider which content to do since the time sink is still there, and at same time making "forced" speciazation also not be changed. Infact it would make it even stronger inforced. While making the player be happy about not having to change there atlas tree's constantly in order to farm all content they want. Because lets be real, you cant stop a player from farming all content with current setup. In order to make economy and trade encouraged. If a player really wants to solo everything. They could already do this back when we only had one atlas tree. However putting a limit on how often you may switch would actualy inforce economy and trade to a bigger degree. Thirdly you could sell the extra atlast tree slots in your store and earn abit of income as well. That way it will still keep game layout/ui simply for new players that already may get overwhelmed by having three atleast trees If its a problem about saving data on server for many atlas tree, you could simply save them on the players gaming devices like you do with loot filters. That way, data from a "gazillion" atlast tree's is not on your server. And the player can use them each season. Thanks for your time and consideration. Last bumped on Apr 12, 2026, 4:47:37 AM
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