If you want to improve self-casting, remove animation lock on spell echo & unleash supports

Seriously, being self-stun-locked in spot as a squishy caster is the biggest downside you can come up with.

Rework those supports to instead function like mirage archer or mirage-sand-clones that just repeat-cast spells.

Or just give us a freebie and simply make all additional casts animation-free.

Also while you are investigating how to improve self casting: some spell animations take AGES to complete. Speeding them up would be also quite nice.
Last bumped on Apr 6, 2026, 2:21:23 PM
Actually going to piggyback and add to this:

In regards to Awakened Spell Echo vs Greater Spell Echo. The simple fact that the repetition of spells causes the player to stay locked in place until the repeats are done (even when trying to animation-cancel) feels a LOT worse with Greater Spell Echo (2x repeat) than Awakened Spell Echo (1x repeat), especially in regards to movement skills.

I.E.: Animation canceling feels way more horrible with Greater Echo than Awkd Echo. Therefore in some cases, Awkd Echo is STILL better than Greater Echo despite the damage loss.

Not sure if it's a bug or intended, but this absolutely needs to be fixed.
Some Standard-exclusive Core changes would be nice actually to 'revitalize' it. Bring back legacy modifiers and modifier ranges. Bring back meta-defining league mechanics. Revert (and unnerf) overly reworked mechanics. Crucible when?

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