because there's no fractional divine orbs, people are resorting to annulment for unid belt

devs, this is wat u have done by only allowing integer values of divines https://www.pathofexile.com/trade/search/Mirage/Mdk0GqLPFJ

when a farmer has 50 unid belts, going from 7 to 6 is too much. they would like 6.6, 6.5 etc. and many of my trades are with people selling for 1 to 2d, 2 to 3d, the % move is far bigger than 6 to 7d.

i was just one person complaining about this before, but now the community is complaining as shown by unid belt farmers resorting to annulment.

please add a "divine token" in lani's shop. this token cannot be dropped, and does nothing, but lani will sell 1d for 10 tokens, and sell 10 tokens for 1d. and token cannot be traded on the normal faustus (not the item faustus, which is where these tokens are needed) to prevent bots manipulation. no shards required.
Last edited by chaD#3533 on Apr 4, 2026, 6:20:13 PM
Last bumped on Apr 11, 2026, 4:47:52 PM
In person trade allowed fractional currency, async trade does not.

It's not physically possible to pay 5,5 divines using one currency. And exchange rate from chaos to divine is not constant so the game can't use chaos as change either.

Alternative currency is fine as long as trade site positions the listings with correct valuation (cheapest first). Cos listings in annuls, GCPs or other alternative, rarely used currencies tend to be scam offers. 30-50% more expensive than cheapest offers in divines or chaoses. But for some reason, trade positions them first (implying they are the cheapest).
It is not because a handful people are complaining, the entire community as you claim is complaining.

Give people a finger and they'll take an arm ...

There is no problem and your 'solution' is so convoluted ... I mean it does not fit the game's style. Let people figure out what is cheapest, no one is holding your hand to determine if a dropped item is good or not. At least if you not take all the addon tools in account and then they get hacked.
I don't like the idea of work around tokens, and I hate the harbinger shards. Full currencies or nothing IMO.

GGG just needs to adjust loot drop rates for things like chaos/divine as they are the main trade items. I would love to see a much more stable approximate value of divines around 100 chaos or something like it was during one league recently.

Also get rid of the chaos recipe at this point, or swap it to the divine recipe :P


Also I don't see the problem in using a third currency for the in between values, I would just prefer it to be exalts instead of annuls or something.

At this point I think mirrors are the only thing that should have shards, and they should not auto combine either.
Last edited by Devellaro#7379 on Apr 11, 2026, 4:09:24 PM
imo divine shards taht can only be optained with a "splitting orb" sold by kirac for like 1c would be ok

it should work on mirror too

chaos/div ratio is changing so much it sometimes is really bad to list stuff in chaos that is worth half a divine or more

we had days were chaos/div ratio chnage by over 100c (2nd weekend i think)
in over 3 hours the price went from 240c to over 380c and went down to 350 on the next day

while its a problem that doesnt really need solving (thats just the drawback of a-sync trade) it would b e another nice QoL

adding a fixed ratio for chaos to divine at like 300 to 1 like we have for lower currency would be an option too

it would be like with 6link crafting bench the ratio is normaly worse than what you would pay (avg is like 1250 fusings bench is 1500) but it puts a hard cap on it against bad rng
I kinda like the idea of in game purchase of a currency that breaks another large currency down into shards. Without losing any shards of course. Breaking a mirror to get 18-19 shards instead of 20 would suck.

Don't have to worry about the shards dropping or putting that in the item filter, just a way to make some trades easier. Also sometimes shards sell more for than the total it would make up. Just like the div cards but to a lesser degree.

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