Lythara Interlude Pacing

This boss feels entirely too difficult for when you actually meet her; The pacing feels entirely wrong. Mostly this comes down to the absolute ridiculous amount of AOE she spawns.
Last bumped on Apr 20, 2026, 10:59:34 AM
Im more intrigued as to why the devs have ignored player response on this issue.

It feels as though this boss has no cools on ANY of her skills. I would love to get feedback from the whoever designed this boss. Why do they think this is entertaining to play?
That boss is a soft stat check for avoidance and mitigation of chaos, poison DoT, lightning and projectile attacks and to see if you have appropriately incorporated immobilization mechanics into your skills.

If you fail those checks and don't have decent immobilization build-up along with a way to capitalize on the immobilization she will feels like a more dangerous Viper boss that floods the zone with storms and wisps.
Who am I to say anything, I don't respect my time either.

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