Mirage Server Performance
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This isn't necessarily a bug, but server performance has been abysmal during the mirage league. This may be due to most people running breach and breach puts extra strain on servers due to increased number of monsters, but the game has been literally unplayable on Lockstep setting, and I'm pretty much forced to play on Predictive, which made me die on many occasions and has been extremely frustrating.
I held off on making another post on this for so long but it seems that people have gotten used to this kind of thing or they've given up hope that GGG will address the issue. Please reduce the number of people per server to make sure that your servers can handle additional load, or put people on servers based on the number of possible monsters/types and number of mechanics they have on their maps. If your servers can't handle breach the way it is, no point having breach in the game at all. Hardware shouldn't bite more than it can chew. Last bumped on Mar 28, 2026, 12:37:43 PM
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Also as an edit, this is an issue pretty much on most servers I tried. But it is a LOT more noticeable on EU servers.
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