[3.28] Spark Nova MINER ||Trickster|| - Frenzy Charge Maniac // 72% Movement Speed + 50% Crit
![]() SPARK NOVA - TRAPPER TRICKSTER |Mapper| https://www.pathofexile.com/forum/view-thread/3874972 SPARK NOVA - TOTEM HIEROPHANT |Mapper| https://www.pathofexile.com/forum/view-thread/3925555 SCORCHING RAY - TOTEM HIEROPHANT |Pinnacle Boss Killer| https://www.pathofexile.com/forum/view-thread/3931287 ![]() ![]() ![]() Welcome to my big Guide. I was try explanation as much as I can. For details and mechanics pls read below links / check POB section / watch Video Guide. Guide is still upgrading. PoB (all configs):https://pobb.in/yrq5osRWdM_N PoE Ninja:https://poe.ninja/poe1/profile/Kaczu%C5%9B-2032/character/LuffyGearMiner Video Guide:https://www.youtube.com/watch?v=6i2wagSnZZ8 ![]() ![]()
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T16--------------------------------------------------------------------------------------------------------
Alleyways - https://youtu.be/fJi_wrCinb0 Marshes - https://youtu.be/PB534xX4DBI Palace - https://youtu.be/yDs4P8yOVes Silo - https://youtu.be/_zqzzBoYvsI
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---FINAL---
Mapping https://pobb.in/maG3uQIf8gNW ---LEVELING AND SWAPS--- Eldritch Battery (around 24 lvl) https://pobb.in/3OT2m9-qxJ_D Spark of The Nova (around 70 lvl / after campaign) https://pobb.in/kwHVprn_sphX ![]()
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3.28 - Mirage League
This Build is from this League
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FOR WHO IS THIS BUILD?
- You like Mines? - You love Spark skill? - You hate self-cast with Spell Echo Support? Then it's Build exactly for you my friend! Also why Spark Mines comparing to for example Icicle Mine or Pyroclast Mine? Well, these Mines hit just one on area and that's all. Although Sparks mechanic is great for that style, we are throwing Mines and run through map, but behind us Sparks still bounce from walls, objects and destroying everything, is super funny and have a great potential.
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BUILD RATING
There is rating points of Build: 1) Clear Speed ⭐⭐⭐⭐⭐ - Destroyer of maps, Sparks cover the huge screen, we throw a lot of Mines per cast and we have fast, not delayed explosions what is great. Also he reach 72% Movement Speed without any buffs or Auras 2) Single Target ⭐⭐⭐⭐ - Even solid Damage. You don't need directly throw Mines on Boss, but around him and Sparks will hit him anyway 3) Defense ⭐⭐⭐⭐ - Very good tankiness 4) Mana Management MEDIUM 🌀 - We have to play Mana Flask + Vaal Clarity, for much longer fights you could be force to back hideout for refresh flask charges 5) Difficulty EASY 🟩⬜⬜⬜⬜ - Build is beginner friendly and easy, you just run, throw Mines and everythings just explode 6) Price VERY CHEAP 💰 - With 150-200 Chaos you can already create a beast
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TAGS AND SCALING
The main things we are based on this Build: 1) Spark Tags: Mine, Duration, Lightning, Spell, Projectile 2) Offensive scaling: Spell, Elemental, Lightning, Projectile Damage, Projectile Speed, Frenzy Charge, Crit 3) Defensive scaling: Life, regen Life, ES, elemental res, chaos res, Evasion Rating, Suppression Spell Damage, Frenzy Charge 4) Utility scaling: Mine Throwing Speed, Cast Speed, Frenzy Charge
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DEFENSIVE LAYERS
What defensive layers have that Build: 1) Decent Life pool and regen Life 2) Spell Damage Suppression + Keystone + Ascendancy = Super recharge ES 3) Scaling Evasion and ES from Ascendancy 4) Big 50% less hit Damage / 50% less dot Damage (one of them every 5 sec.) from Ascendancy 5) 2k+ Shield from Steelskin 6) Unique Jewel for very high chances (50%+) to avoid elemental ailments
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WHAT I NEED TO START PLAYING THIS BUILD?
For level (check LEVELING section): - I recommend play it from around 70 lvl so it will be after campaign. Of course you can play already from 31 lvl, but it won't be effective, cuz we need a lot of passive points to take all important things for Spark. Also standard Mines Gems: Stormblast, Icicle and Pyroclast are strong and enough through the campaign. We play 3 Uniques, cuz 4th is optional, but very nice upgrade (check IMPORTANT MECHANICS and SWAPS sections). ![]()
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➕ Funny - Tons of Sparks
➕ Cheap ➕ Easy leveling ➕ Rocket - high numbers of Movement Speed ➕ Amazing clearing maps ➕ Good single target Damage ➕ Safe if it necessary on some maps / content ➕ Hybrid and good Life / ES pool ➕ Tanky and very good sustain ➕ Mines style so reflect Damage doesn't care ➕ Nice Delve runner ➕ Generally on budget gear we can start doing red maps ➕ Easy generation of Frenzy and Power Charges ➖ Minefield Support it's so clunky, so we need stack much Mine Throwing Speed, so for comfortably playing we need high lvl (around 90 lvl is very recommended for final Swap) ➖ Needs Mana Flask ➖ Needs a bit more pay attention vs chaos Damage monsters, cuz it bypasses ES ➖ We need stack Chaos Res ![]()
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Based on prices around one week after league start (NOTE! It's very approximately cuz it's depends on current league)
Generally with 100-200 chaos (or even less) you can start destroying T16, even T17 should be viable too (without Bosses cuz they are boosted) and easily start other maps like Guardians. 1) Just 1 chaos: - Unique Amu Karui Ward - Unique Boots Darkray Vectors 2) Low (up to 10 chaos): - Unique Belt The Arkhon's Tools - Rare Jewels - Anoint 3) Medium (10-50 chaos): - Weapon - Shield - Body Armor - Helmet - Boots - Gloves - Rings - Large Cluster Jewel - Medium Cluster Jewel - Unique Jewel Watcher's Eye 4) High (over 50 chaos): - Unique Body Armour The Restless Ward - Unique Amu +3 to Spark Replica Dragonfang's Flight - Unique Jewel Ancestral Vision - Spark of the Nova and Supports 20 lvl + 20% quality ![]()
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Just number of some stats what Builds can do, some kind of goals we gonna to achieve, of course some of them can be more or lower but it's good state.
Average Damage on Spark skill (just tooltip from skill descritpion in-game, in reality Damage is way more higher) = 25k+ with Summon Skitterbots + Wrath + Sulphur Flask + 8x Frenzy Charges + 3x Power Charges _____________________________________________________________________________ Movement Speed = 150% with Darkray Vectors + Restless Ward + Vaal Haste + Silver Flask + Quicksilver Flask _____________________________________________________________________________ Life and ES pool = 4k-4-5k _____________________________________________________________________________ Spell Damage Suppression Chance = 100% _____________________________________________________________________________ Evasion Rating = 25k-35k with Grace _____________________________________________________________________________ Life regen per sec. = 300+ with Sulphur Flask on ground _____________________________________________________________________________ ES recharge per sec. = 500-600 _____________________________________________________________________________ Mine Throwing Speed Modifier = 20-30% on plus _____________________________________________________________________________ Spark Duration = 3-3.5 sec. _____________________________________________________________________________ Projectile Speed for Spark = 150% (for cheaper Amu will be 30% increased) ![]()
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In this league we can add 6th Support 1 lvl to Gem 20 lvl, you need one of the coins (every 1 of 3 add other color gems).
Generally High-Impact Mine, Charged Mines or Faster Projectiles are the best options for add Damage gem like Added Lightning Damage, Controlled Destruction, Elemental Focus or Increased Critical Strikes Support. Also More Duration can be useful.
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SUMMON SKITTERBOTS + UNIQUE BELT
How Aura works? - Aura gives free Shock and Chill Aura to enemies - More Damage for Mines ![]() What Belt gives to us? - % Increased Mine Throwing Speed - % Increased Mana Reservation Efficiency of Skills - Incresed effect of Shock on enemies so it's another more Damage - Summons 3th Skitterbots with Scorch effect, which apply -% elemental resistances to enemies - Also power of all 3 ailments effects is depends on mode from Belt % Increased Effect of Non-Damaging Ailments inflicted by Summoned Skitterbots ![]() While synergy of both give us very important things in Build, it's a bit downside of them, that all three ailments can affect us aswell, but we can a bit mitigate them: - Chill and Shock from modes on flasks and Pantheon - Scorch through just get a bit more elemental resistances than usual
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STACKING FRENZY CHARGES
Frenzy Charges are main point of this Build, in final we play with 8x, which together with Darkray Vectors Boots results: - 80% Mine Throwing Speed with Charged Mines - 32% Cast Speed - 32% More Damage - 80% Increased Evasion Rating - 40% Movement Speed (72% if you have Restless Ward Armour yet) From where to get 8x Frenzy Charges: - 3x on Start - 2x from passive tree - 2x from Ascendancy - 1x from Unique Boots
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MINEFIELD AND MINE THROWING SPEED
It's core of this Build and big Damage, cuz we throw 5 Mines per cast, but penalty is very annoying and we need stack Mine Throwing Speed to comfortably play with that. Minefield cuts around half every source of Increased Mine Throwing Speed: so every 2% in reality results only 1%. That's way we need a lot of that. Also We need much passive points so I recommend swap on here around 90 lvl. Where to get that (in aggregate 162-185%)? - Rare Scepter (Explicit mod) = 13-15% - Rare Helm (Explicit mod) = 7-16% - Rare Gloves (Implicit mod) = 8-10% - Minefield Support 20% Quality = 5% - Unique Belt = 15-25% - Guerilla Tactics node = 10% - Rare Jewels = 8% each (so with 3x we have 24%) - Frenzy Charges = 10% for each (with x8 we have = 80%)
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CRIT CHANCE + CRIT MULTIPLIER
While we don't focus too much on crits on this Build, still you can easily can get 46% Crit Chance and 283% Crit Multiplier without hard investment into it. It's possible cause to Power Charges generation from Charged Mines Support + a lot of these on Passive Tree to our path with Mines node. So we are starting with 6% Crit Chance (base of Spark skill) + 150% Crit Multiplier (base of that). First is Crit Chance (46%) - equals to 670% Increased Crit Chance, which you get from: - 270% from Passive Tree (including Successive Detonations max bonus) - 50% for each Power Charge (with x4 we have = 200%) - Additional 25% for each Power Charge from Charged Mines Support (with x4 we have = 100%) - 100% from Diamond Flask Second is Crit Multiplier (133%), which you get on: - 133% from just Passive Tree (including Successive Detonations max bonus)
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We need Mana pool not only for Auras, but also for Mines gameplay - so for reservation and cost of throwing. It will be enough for to have not reserved mana 200+. So we looking that for:
1) Stack much as possible Mana Reservation Efficiency of Skills (in aggregate 60-75%): - Passives in tree = 8%, 16% - Mana Mastery - 12% - Belt - 10-20% - Amu = 5-10% - Rare Jewels = 3% each 2) Stack Mana regen: - Arcane Surge from Arcane Pyrotechnics - Maximum Mana and Mana Regeneration from tree and gear - Mana flask with mode Effect is not removed when unreserved mana is filled + Effect does not queue - Vaal Clarity for free spamming when your Mana flask charges are out, so it's nice for longer fights ![]()
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Help Alira for 15% all elemental res, cuz we need stack all of 4 res including chaos
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I suggest for leveling get Traps - they are better and faster. With Chain Reaction + 4L Ice Trap you are destroying whole campaign (check leveling section on my Spark Nova Trapper Guide). But if you don't like it, you can still leveling with Mines, you have below for that.
Leveling through the campaign is pretty simply and fun - we gonna just playing Mine gems: Stormblast Mine -> 1-12 lvl Icicle Mine -> 12-28 lvl Pyroclast Mine -> 28+ lvl Also we are playing Saboteur Ascendancy cause Demolitions Specialist - which give us more Damage on Mines. So get 1st lab as fast as you can, then 2nd - Pyromaniac is also very helpful to get massive regen Life. ![]() ![]() 2 lvl Get Stormblast Mine and later you can add Chance to Poison Support _____________________________________________________________________________ 4 lvl On Mine setup you can add Swift Assembly Support. Get Bear Trap for tough single target. Also Steelskin is nice additional Shield and take Frostblink for movement _____________________________________________________________________________ 8 lvl Mine setup is Stormblast Mine + Added Cold Damage Support + Added Lightning Damage Support. Also take Detonate Mines gem _____________________________________________________________________________ 10 lvl You can use Siphoning Trap - it's even helpful for regen Life and Mana, when we don't have too much of that yet. Also Clarity (2-3 lvl max) will be nice to keep mana. If you want you can change movement skill Frostblink for Flame Dash _____________________________________________________________________________ 12 lvl Mine setup is Icicle Mine + Added Cold Damage Support + Added Lightning Damage Support _____________________________________________________________________________ 16 lvl Take Summon Skitterbots Aura for additional Damage _____________________________________________________________________________ 18 lvl If you play Flame Dash, link it with Faster Casting Support for smoother teleport _____________________________________________________________________________ 18+ lvl When you get 4th link to Mine setup add Trap and Mine Support _____________________________________________________________________________ 24 lvl Link Detonate Mines with Automation and Mines always will detonate automatically, so it's will feel nice. Drop off Clarity and take Grace and Vitality Auras (but remember to left a bit Mana pool for Mine skill reservation). Also for curse pick Conductivity and you can link Steelskin with Automation. Also stack Evasion Rating on eq _____________________________________________________________________________ 28 lvl Mine setup is Pyroclast Mine + Added Cold Damage Support + Added Lightning Damage Support + Trap and Mine Damage Support. Also change curse: Conductivity for Flammability _____________________________________________________________________________ 31 lvl You can further link Steelskin and Automation with More Duration Support. Also the same way if you play Flame Dash and Faster Casting Support, you can further link it with Second Wind Support _____________________________________________________________________________ 38 lvl Get Minefield Support and keep it on your bag. Use it instead of any Damage support in your Mine setup BUT only for Boss _____________________________________________________________________________ 5L on Body Armour Get Concentrated Effect Support _____________________________________________________________________________ 6L on Body Armour Get Controlled Destruction Support ![]()
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SWAP ON ELDRITCH BATTERY
We will be use just mana cost, but next milestone is swap on Eldritch Battery Keystone. It's so close to our main tree on up side. Why is so important? Cuz it better for sustain our source to spam Mines than Mana, also is like just free more Mana before Mana itself. When is right moment to swap on it? The best moment will be 24 lvl, but you should take it as soon as possible. On that level we have access to Discipline Aura, so get some Energy Shield on eq (Crown of Thorns Unique Helmet is enough for through campaign) and now you have unlimited source to spam Mines and you easily will drop off all Mana Flasks. But remember that we have on it -50% less Energy Shield Recharge Rate and ES not protect our Life pool anymore, so we are less tanky. ![]() MINES: ![]() ![]() TRAPS: ![]() ![]()
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SWAP ON SPARK OF THE NOVA
We swap here after campaign when you entering on maps. Do these: - Full respect Saboteur Ascendancy into Trickster with picking these nodes: Heartstopper and Escape Artist - Respect Eldritch Battery Keystone, so we have free passive points - Get a bit regen Life on eq - Go activated all 3 main Auras: Wrath, Grace and Summon Skitterbots - Take right Gems and Links from final setup, except Minefield on Mine setup. For now we are playing Swift Assembly - If you can, start stacking Chaos Res as much as possible (flask with 35% is a big on start before better eq) - Pick Mana flask with mode Effect is not removed when unreserved mana is filled + Effect does not queue - Get a bit Mine Throwing Speed on items if you can (even 20-30% will be already enough) - Our ES goes (again ;d) to Life pool, so you can also stack maximum ES on eq and tree, also Energy Shield Mastery with 30% of Chaos Damage taken does not bypass Energy Shield is strong right now ![]() Also you need 3 important things to pick for start playing Spark: 1) Duration - from tree is enough, add More Duration Support on gems is not worth. ![]() 2) Projectile Speed - here we need Faster Projectiles Support + also Amu which is very cheap + mastery close to our 3rd point is literally 1 passive point). ![]() ![]() 3) Projectiles Pierce additional target - Of course just Pierce Support on gems would be great, but it's better option and we get free slot on support, so literally for 2-3 points we have 3 target pierces, it's enough. Also like I wrote above we have path to 15% more Projectile Speed. ![]() ![]() ![]() ![]()
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SWAP ON MINEFIELD SUPPORT
Full potential is starting right now when we can properly use Minefield Support. After you will be ready, Swap for final - in Mine setup change Swift Assembly for Minefield. ![]() ![]()
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FINAL TREE (91 LVL)
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KEYSTONES
Great defensive layer of our Build, while we have tons of Evasion Rating. ![]()
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MASTERIES
1) Strong Damage scaling and also nice defensive layer - monsters deal reduced damage to us. ![]() 2) Another option for Damage. ![]() 3) More Evasion Rating for free - it's huge while we have a lot of that on Body, also Chance to Suppress Spell Damage is very helpful to get cap of 100% and we have all that items with Evasion Rating, so it's easy to get ![]() 4) Duration is very important for this Build. ![]() 5) Projectile Speed is also needed for this setup. ![]() 6) It's very helpful to increasing Suppress Spell Damage chance, although it doesn't show on character sheet and also it doesn't count for Unique Jewel Ancestral Vision with that synergy. Here you have explanation from reddit how much it gives you: https://www.reddit.com/r/pathofexile/comments/128tdo6/simple_graph_for_the_value_of_chance_to_suppress/ ![]() 7) Nice defensive layer to a bit minimalize byppass our Energy Shield. ![]() 8) We need this for Auras and throwing Mines. ![]() ![]()
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CLUSTER
Our tree is close to Large Jewel Socket node, just 3 passive points, over here: ![]() And we are playing 2 Cluster Jewels (Large and Medium): 1) Very cheap and much Damage (for 8 passive points we have 108% increased Lightning Damage and Jewel Socket. Unfortunately increased Effect of Lightning Ailments doesn't work with Skitterbots. ![]() 2) Even cheap, another increasing Damage (for 5 passive points we have 64% increased Mine Damage and Jewel Socket). Also 20% Cast Speed is good and 10% to Mine Throwing Speed is what we need. ![]() In Summary for 13 passive points we got 172% increased Damage and 3x Jewel Socket - it's kinda huge boost.
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UNIQUE
We are playing 2 Uniques: 1) Max Life and ES, also 40-60% increasing Lightning Damage from this is so good. ![]() 2) It's big and scale with our Suppress Spell Chance, so another great defensive layer. Although it's very expensive, but worth of price. ![]()
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RARE
Get Rare jewels (in final tree we have 3 slots for them) with: Mine Throwing Speed (8%) + Mana Reservation Efficiency of Skills (3%), then rest you can look for res or attributes or whatever else. ![]() ![]()
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You can ask why not Saboteur, cuz Sabo has nodes for Mine Damage boost and Mine Throwing Speed, but they aren't satisfaction at all and Trickster has very amazing sustain.
1) So big less hits Damage and Damage over time taken, it's huge for sustain. ![]() 2) Great for our Build, we stack Evasion and Energy Shield. ![]() 3) More defensive against spells and 50% Chance to Recharge ES when we Suppress Spell Damage is insane and relatively 100% suppress chance is easy to get. ![]() 4) Very useful, cuz we got Mine Throwing Speed from Frenzy Charges. ![]() ![]()
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ATTRIBUTES REQUIREMENT
Of course with Unique Amu Replica Dragonfang's Flight requirements will be a bit lower than normally cause affix: Items and Gems have (10-5)% reduced Attribute Requirements Str - 155 (Steelskin) Int - 155 (Spark of the Nova) Dex - 155 (Vaal Grace / Vaal Haste)
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UNIQUES
We are playing 3 uniques (4th is optional): 1) Belt - very useful to our Build, it has a bit downside of course, but still it's great option. ![]() 2) Boots - just perfect for us. +1 Max Frenzy Charge and also more Evasion Rating and 5% Movement Speed per each Frenzy Charge while we are playing with 8x of them, it's awesome scaling. ![]() 3) Amu - we are starting with Karui Ward, which is very cheap and excellent, then upgrade to Replica Dragonfang's Flight with +3 to Spark, but it's so expensive investment. ![]() 4) Body Armour - we just play rare item, but this Unique is nice upgrade for Movement Speed boost via Frenzy Charges on clearing maps. ![]()
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RARES
- For offensive stats: +1 to level of all Lightning spell skill gems, Adds X to X Lightning Damage to Spells, Lightning Damage, Elemental Damage, Spell Damage. - For defensive just stack Life, ES, regen Life, elemental res, chaos res and chance for Suppress Spell Damage. 1) Weapon with good affixes for Damage. Also the best way to get Mine Throwing Speed it's just buy good Sceptre, but with crafted Trap Throwing Speed mod and then recrafting it in bench for Mine Throwing Speed _____________________________________________________________________________ 2) Shield with Evasion + Energy Shield _____________________________________________________________________________ 3) Body Armour with Evasion + Energy Shield _____________________________________________________________________________ 4) Helmet with Evasion + Energy Shield _____________________________________________________________________________ 5) Boots with Armor + Energy Shield, cuz we need 2 red + 1 blue colors (until you change for Unique Boots) _____________________________________________________________________________ 6) Gloves with Evasion + Energy Shield
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FLASKS
Look for modes to mitigate effects of Chill and Shock from Belt - Reduced effect of Chill on you during flask - Reduced effect of Shock on you during flask 1) Life - base of flask _____________________________________________________________________________ 2) Mana - must have for Mana sustain, we need it with modes Effect is not removed when unreserved mana is filled + Effect does not queue _____________________________________________________________________________ 3) Sulphur - 40% increased Damage is always good, more Regen Life is very good and 50% reduced effect of curses on you is great _____________________________________________________________________________ 4) Diamond - gives a lot of Crit Chance and it's have nice scaling to our Damage. Here you can also change for Amethyst Flask if you lacks of chaos res or Flask for all elemental res or something else _____________________________________________________________________________ 5) Quicksilver - Speed, speed, it's always nice in every situation
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ANOINT
Projectile Damage and Projectile Speed is the best option. Although Ballistic is already on passive tree, so Fury Bolts is our choice. 1) Projectile Speed and Damage, also Str is nice. ![]() 2) Good if you need better Mana managament. ![]() ![]()
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GEMS SETUP
We are using Lifetap for every cast skills to relieve Mana pool for Mines. WARNING! Don't get link Lifetap with Vaal Grace, cuz it destroying to use standard Aura of Grace, with Vaal Haste it's doesn't matter. 1) Damage Spark of the Nova - High-Impact Mine - Minefield - Charged Mines - Faster Projectiles - Trap and Mine Damage Spark with High-Impact Mine to using this as Mines, also Faster Projectiles is crucial. Charged Mines gives boost to Mine Throwing Speed from Frenzy Charges, when Minefield is huge Damage boost and last gem for max Damage _____________________________________________________________________________ 2) Movement + Curse Flame Dash - Conductivity - Hex Bloom - Lifetap Awesome movement skill for us, we gonna increasing Cast Speed, so it will be lower Cast Time. Also Curse with -% lightning res on moobs with Hex bloom is very nice, I like use this support on Delve _____________________________________________________________________________ 3) Shield Automation - Steelskin - Lifetap - Detonate Mines Shield for over 2k is great addition to defense and with using Automation we don't have to worried about to recast it, but remember about cooldown time of this skill. Detonate Mines is need for automatically exploding our Mines _____________________________________________________________________________ 4) Weakness Orb of Storms - Lightning Penetration - Lifetap |||||| Vaal Grace / Vaal Haste Amazing against rare, Bosses and though enemies. With Lightning Penetration Support is so helpful to get more Damage on single target and lasts on ground even a lot of time. Also as 4th gem slot take Vaal Grace or Vaal Haste _____________________________________________________________________________ 5) Regen Boost Siphoning Trap - Vaal Clarity |||||| Vaal Grace / Vaal Haste Trap gives Amazing boost to Life and Mana regen, so it will be very nice here. While Mana flask is enough for mapping, Vaal Clarity is also nice for longer fight on Boss. Also as other gem slot take Vaal Grace or Vaal Haste
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AURAS
1) Summon Skitterbots - main Aura, nice Damage, Shock + Chill + Scorch effects 2) Wrath - nice Damage scaling 3) Grace + Vaal Grace - defensive type, much of Evasion. also Vaal version is nice for hot situations 4) Vaal Clarity - using for Mana sustain 5) Vaal Discipline - with that we can recharge even if we are getting Damage instantly 6) Vaal Haste - amazing, besides Movement Speed we got Cast Speed You can use also very defensive setup: put Discipline and Vitality, but you need drop off Wrath, but it's lose of much Damage.
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LEVEL AND QUALITY
- Keep Lifetap on 1 lvl with 0% quality, it doesn't change anything, but you will refresh buff from these: grants 20% increased Life Recovery from Flasks for 4 sec. - Every other gems get to 20 lvl If we are talking about quality, then: 1) Damage Setup Spark is first cuz we got additional projectiles, next is Minefield for Mine Throwing Speed. Rest for Projectile Speed and max Damage _____________________________________________________________________________ 2) Movement + Curse Setup Flame Dash for faster charge, it can be very useful on Bosses. For Conductivity is doesn't matter while Skitterbots have Shock Aura. For Hex Bloom difference is minimalistic, but can be good in some areas _____________________________________________________________________________ 3) Shield Setup Detonate Mines for faster detonation speed of Mines. Steelskin and Automation for less recovery rate, but it's a small difference _____________________________________________________________________________ 4) Weakness Setup For Orb of Storms can be useful on pack monsters, but on single target is useless. Lightning Penetration gives more Damage to Orb of Storms, but it's not our main Damage so it's not worth at all _____________________________________________________________________________ 5) Regen Boost Setup More enemies are affected from Siphoning Trap, so it can be very useful for maps _____________________________________________________________________________ X) Quality on Auras and Vaal skills give nothing, unless you play with someone: - On Summon Skitterbots we have more movement on them, and it can be even useful for clear maps, but on single target doesn't matter ![]()
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1) Major - For mitigate effect of Chill from Belt. Also Stun immunity can be useful
![]() 2) Minor - For mitigate effect of Shock from Belt. Cannot be Maimed can be helpful too ![]() ![]()
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Cannot regen Mana is totally destroying us. Cannot regen Life is also no way to play cuz we have Life cost in a few gem setups
_____________________________________________________________________________ Less regen Life / ES Mana can be a bit painful _____________________________________________________________________________ Suppress chance is unlucky might be dangerous against some moobs _____________________________________________________________________________ Any chaos mods can be annoying cuz byppass of ES _____________________________________________________________________________ Lower your action speed can suffers us too ![]()
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In gameplay is like typical Miner, but mechanically it's just Spark.
So throw some Mines in enemy to fastly get maximum Frenzy Charges. Go further, again throw, repeat (we are throwing 5x per one cast with Minefield so there will be tons of Sparks from it) _____________________________________________________________________________ Use Mana Flask per a few sec. through map. Also remember about Vaal Clarity for free Mana on Boss, annoying rares or just big pack monsters for just spam Mines _____________________________________________________________________________ Cast Conductivity on big pack monsters, Hex Bloom Support will transfers Curse to another enemies _____________________________________________________________________________ Casting Orb of Storms with Lightning Penetration Support will helpful to take out rare, but remeber we have to be close to cast this skill where we want _____________________________________________________________________________ Don't forget to cast other Vaal skills for extra stats and boost _____________________________________________________________________________ If you have in hard situation or you struggle with though mods on rare, just run, back off and wait for regen Life and ES, we have good range to throw Mines, so you don't have to risk ![]()
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On more harder maps or annoying mod we can playing in more much defensive way - just throw Mines ahead of us and slowly movement through the map. Further you can a bit improve chances to success on these hard contents and also for fight on T17, do these:
Flasks Drop off Silver Flask with Onslaught and take something more defensive or just get another Life Flask _____________________________________________________________________________ Pantheon Take Soul of Solaris - it's pretty good here, with captured upgrades way more better. Also pick Soul of Ryslatha for Life Flask charges ![]() ![]() ![]()
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Build is fun, it's nice hybrid for Mine and Spark fans, easy to learn and something not typical. You can playing in aggressive way but also in defensive style on some content.
Build was creating on league 3.28 where I was learn so much about leveling, then swaps for better ways to get on maps and finally min-max in endgame. Also I found solve problems how mitigate penalty from Minefield Support and how to get Mana Sustain. Honestly I was very surprising that Build can destroying T16 maps with budget cost. ]I'm very proud and happy of this to invent this Build and share with you guys. I hope you will be enjoy like me. Last edited by Kaczuś#2032 on May 29, 2026, 4:14:25 PM Last bumped on May 20, 2026, 9:25:05 AM
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Update to Build:
1) Added YT Guide, enjoy ;) 2) PoB has been updated with below changes + configurations into pob to better accurate numbers of Build 3) Now we playing The Restless Ward Body Armour (you still play rare, but if you have currency, you upgrade into that) for additional 32% MS. So currently with Chest + Boots and 8x Frenzy Charges = you get 72% Movement Speed without buffs / Auras, it's huge. 4) Arrogance linked to Clarity was removed: - You have more life and a bit better defense - Mana flask is enough for clear maps and short fights with Bosses, but still we play also Vaal Clarity for mana management. 5) Added Siphoning Trap gem - it's very nice for boost to regen Life and Mana |
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https://pobb.in/b8Xcgktvnxe7
1) Changes: - 1x more Power Charge cuz I lvl up to 91 lvl - a few passive points recollated into other area - starting path was changed for keep 1 more passive point - now we playing Diamond Flask for Crit instead of with Onslaught - now we playing Reservatioon Mastery with 8% increased dmg for each aura - in Mine Mastery removed: 30% increased effect of Auras from Mines. Now we playing there: * Each Mine applies 2% increased Damage taken to Enemies near it, up to 10% * Each Mine applies 2% reduced Damage dealt to Enemies near it, up to 10% 2) We lost: - Onslaught Flask - 8% mana reservation efficiency of skills (but still we have 200+ not reserved so it doesn't matter) - 50% mines increased detonation speed (but it isn't seems for not or any big difference with automation) 3) We get (PoB calcs with full buff): - Crit chance - 30% --> 50% - Crit multiplier - 195% --> 283% - Damage on 1 Hit = 630k --> 905k - Damage on maximum hits = 3.2M --> 4.5M !Damage is even higher cuz it doesn't count yet from that on Mine Mastery: * Each Mine applies 2% increased Damage taken to Enemies near it, up to 10% Last edited by Kaczuś#2032 on May 27, 2026, 3:00:36 PM
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