Core Issue: Doryani Lacks Psychological Coherence (Needs Rewrite Immediately IMHO)
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Hi All,
Doryani is presented as: A rational, composed, almost regretful figure AND A historically ruthless, death-obsessed leader responsible for mass sacrifice These two versions are not reconciled in a believable way. Major Character Inconsistencies 1. Death Philosophy vs Emotion He mourns death despite building a culture that glorifies it → Fix: either remove the regret or justify it with a clear breaking point 2. Rationality vs Hostility Acts rational later but irrationally orders kill-on-sight immediately → Fix: make him attempt dialogue first or stay consistently hostile 3. Ruthlessness vs Persuasion A mass-killer is oddly easy to reason with and sway → Fix: show why his ideology is cracking or make him unwavering 4. Tonal Consistency Shifts between tyrant, pragmatist, and negotiator with no clear arc → Fix: add a defined transition trigger or commit to one tone Last bumped on Mar 23, 2026, 2:05:39 PM
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I imagine if many people were still motivated to post on these forums you'd be getting a bunch of 'I don't play this game for the story' trolling...
That said I like your request for logic/coherence in the story narrative. I wonder how many qualified writers they even have at GGG, or if they even review things like this. Anyway, maybe during one of the sacrifices he unknowingly or unjustly killed a dear friend or family member, or has some vision of the great good that could have been done by one or more of the people he killed. Or...someone he sacrificed could have saved his daughter that died from...whatever. Dunno if that fits though, because I'll admit as important as story and narrative are to me, this game lost me very quickly and I skipped through basically all the dialogue after act 1. Side note, I do love the banter/dialogue they did for the witch character. Whoever wrote those lines etc, good job! Last edited by Skutz123#5377 on Mar 23, 2026, 2:06:38 PM
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Thanks for the reply. Totally get it regarding not playing this game for the storytelling. I don't necessarily either LOL. I'll follow the general story (big board) elements and that's what I'm referencing in this case.
Typically, I don't find myself questioning the story line too much (it's an ARPG after all..it is what it is). However, as early feedback (hoping it gets read by GGG) and when it's immersion breaking (Maybe the guy has multiple personalities...): Hopefully it can be discussed. Just struck me as extremely odd that the guy trying to kill me that stacked hundreds/thousands of bodies on top of each other after sacrificing them (hooking them up to conveyor chains to run them through his temple) is the calm, thoughtful, receptive to your ideas "hero" we've been looking for! LOL Additionally, I haven't played as witch yet but as a druid I agree. I really enjoy his lines such as "Nature takes what's owed!" and I've experienced that they've recorded at LEAST 2 different ways to say that line. Sometimes it's emphatic, other times more "matter of fact". So, yes, Kudos to the person writing those lines. Just started POE2 last week and really enjoy it! |
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