Gem studded effect doesn't work on max blue gems used.

I made two tests. The first was with 16 blue,green and red gems in equal amount and the second only with blue max in number. Mana cost doesn't seem to change either on skill tab or when using skills. I tested with grenades that consume a lot of mana and the result is absolutely the same.

Put it on list with 0.5.0 fixes please.
Last bumped on Mar 25, 2026, 6:02:55 AM
Edit: reviewing more past reports, other reports were raised about Blue having worked in the past but possibly not in Patch 0.4. The above thread suggests that their problem was not related to weapon sets.


Not assuming that it is, when you have obviously performed dedicated testing, but could this issue possibly be related to weapon sets? (related thread)

(i) some blue supports being socketed in a weapon-provided skill that is not the currently active weapon set; or

(ii) a blue support that becomes inactive for the tested weapon set due to requirements, despite being socketed; or alternatively

(iii) [unsure if this matters] duplicate gems that are used more than once in your setup

Lineage supports were also previously reported to not be counted as a colour.
Last edited by Pehr#3739 on Mar 24, 2026, 11:11:43 PM
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Pehr#3739 wrote:
Edit: reviewing more past reports, other reports were raised about Blue having worked in the past but possibly not in Patch 0.4. The above thread suggests that their problem was not related to weapon sets.


Not assuming that it is, when you have obviously performed dedicated testing, but could this issue possibly be related to weapon sets? (related thread)

(i) some blue supports being socketed in a weapon-provided skill that is not the currently active weapon set; or

(ii) a blue support that becomes inactive for the tested weapon set due to requirements, despite being socketed; or alternatively

(iii) [unsure if this matters] duplicate gems that are used more than once in your setup

Lineage supports were also previously reported to not be counted as a colour.


Indeed a lot of issues that makes GL Ascendancy even worse. I hope Devs will check the whole implementation from the beginning. I find it redicolous to count colored gems to get the bonus effect.

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