Remove the majority of Archnemesis modifiers from poe 2.
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It’s one of the main reasons true melee feels so inferior compared to ranged.
It’s one of the main reasons there’s such a big disconnect between campaign and endgame. These mods are way more common in maps. It’s one of the main reasons behind the lack of visual clarity. It’s one of the main reasons players ask for death recaps. Archnemesis mods are contributing to all these problems directly or indirectly. It's something that shouldn't have been imported from poe 1 in the first place. These mods were implemented in poe 1 to slap players in the wrist and to slow them down a bit, because combat in poe 1 can devolve into cookie-clicker simulator. We shouldn't need that in poe 2, combat should be engaging enough to keep players focused on the game. That's why we have dodge roll, that's why bosses have mechanics, that's why we have such beautiful locations and zones. Last bumped on Mar 23, 2026, 3:19:12 AM
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Agreed. But something has to take their place -- mobs need A LOT more interesting skills (but to see them we need drastically reduced density).
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agreed
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