Nothing new, Chaos trials still suck

So at 94 in ssf, I decided to do some trials of chaos.

Figured it had been some time since act 3 in campaign, apparently tho, not long enough.

My build is strong enough so i dont have issues, neither with mobs or the bosses, and thats about it for the good part.

Badpart, can be described as a automatic door that never opens in time, like the stone one after each room. Further more the room events are all boring and it makes them feel like a chore.

3 chores to be exact when the only insterest i have is to check out the mr chaos himself at the end.

SO alright i get the slog done, and ofc to noone susprise mr chaos oneshots me, which is fair enough.

I reaction rolled his initial slam aimed at the middle of the arena, and he turns it mid swing, and I eat the whole shabang. Not much of a learning the bosses moves, but hey since Id probably kill him in less than 10 seconds, i cant complain about anything but the annoying prospect of having to another 3 boring meh trials just to get into his gooncave again.

so to sum up, soul cores are dissapointing, shit tier corrupted items with no corruption implicits are useless, repeat of the same content 3 times is boring, slow transitions constantly(elevators and slow doors), no experience at level 80 trial(negative exp considering my derpy death i guess)

Dont think ill even consider playing chaos trials in 0.5, cuz like it has nothing to offer.

Last bumped on Mar 23, 2026, 6:35:58 AM
It looks like GGG has no idea about vision for this game:
- XP lose....losing 90% players base
- trials....weird mechanics
- Trade ... hyperinflation dump/trash feature only for maniac
- critical kills... frustration on ultimate level
- limited personal stash, forcing half od game play teleport back and forth
- crafting...slot casino machine
- META system....do not exist
- multiplayer has only name is useless
- unfriendly community due maniac's/fanatics driving whole community
"
It looks like GGG has no idea about vision for this game:
- XP lose....losing 90% players base
- trials....weird mechanics
- Trade ... hyperinflation dump/trash feature only for maniac
- critical kills... frustration on ultimate level
- limited personal stash, forcing half od game play teleport back and forth
- crafting...slot casino machine
- META system....do not exist
- multiplayer has only name is useless
- unfriendly community due maniac's/fanatics driving whole community

You haven't played this game since 0.2. You can't really join the discussion.

> - XP lose....losing 90% players base

And this is complete nonesense.
- XP lose....losing 90% players base
- trials....weird mechanics
- Trade ... hyperinflation dump/trash feature only for maniac
- critical kills... frustration on ultimate level
- limited personal stash, forcing half od game play teleport back and forth
- crafting...slot casino machine
- META system....do not exist
- multiplayer has only name is useless
- unfriendly community due maniac's/fanatics driving whole community

-------------------------------------
- wrong
- nope, its good, learn it. be better. this is not star stable online
- +1 everything is inflated
- visual needs more updates and ground effects
- +1
- RNG is important, this is not dead d4 or dead last epoch
- meta exists
- party play is fun and insane
- community is tryharding and this is good

Last edited by Darosius#3984 on Mar 23, 2026, 6:37:30 AM

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