Ship Graveyard Crash on Entry

Crashing to desktop when entering The Ship Graveyard on Duelist.
Wearing Goldrim, Tabula Rasa, The Goddess Bound, 2x Blackhearts, Sadima's Touch, Wanderlust
Last bumped on Mar 22, 2026, 2:09:49 PM
That could just be a corrupted asset used in the zone.

Have you tried repairing your client?

https://www.poecommunity.help/miscellaneous/other/repair-the-client
GGG do not offer first-party Technical Support.

Free Technical Support guides created by the community are available here: https://www.poecommunity.help

No ads, trackers, or other weird stuff.
I verified and re-installed, tried taking all gear off, unspecing all passives went in naked and it crashed
The next time this happens, before running the game again, could you find your LatestClient.txt file and post a link to it on Pastebin? (The log files are often too long to fit in a forum post.)

https://www.poecommunity.help/information/log-file
GGG do not offer first-party Technical Support.

Free Technical Support guides created by the community are available here: https://www.poecommunity.help

No ads, trackers, or other weird stuff.
https://pastebin.com/bRgXFH9b

Here's the LatestClient
"

Thanks. Unfortunately, it seems no relevant entries were written to the log.

I haven't been able to reproduce this





Does the Event Viewer have any relevant incidents recorded?



On the left, click on Windows Logs, and then System

On the right, click on Filter Current Log, and tick event levels Critical and Error



As a separate thing, a link to a DxDiag on Pastebin could be helpful.

https://www.poecommunity.help/information/system-info
GGG do not offer first-party Technical Support.

Free Technical Support guides created by the community are available here: https://www.poecommunity.help

No ads, trackers, or other weird stuff.
Whatever is causing the crash is due to Vulkan, i swapped to DirectX12 and it stopped.
"
Whatever is causing the crash is due to Vulkan, i swapped to DirectX12 and it stopped.


Thanks for the hint. Had the exactly same issue. Switching to DX12 resolved it perfectly.

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