​[Suggestion] Dedicated PvP Zones: "The Badlands" for Campaign/Atlas

Just like Diablo 4’s Fields of Hatred, would you guys like to see GGG add dedicated PvP Zones, called "The Badlands," to the campaign act maps and the Atlas?

The Badlands offers an environment where PvE and PvP collide and is completely optional content. As an incentive, GGG could add exclusive PvP Charms or PvP Vendor NPC.

Would be fun to see a "Bounty System," where players can even place "hits" on notorious Badland players using currency.
Last edited by CharlesJT#7681 on Mar 20, 2026, 12:51:24 PM
Last bumped on Mar 21, 2026, 12:47:30 PM
With all due respect, no. Just like Diablo 4's Fields of Hatred, it would end up obsolete and not engaged with. people don't play these games for pvp
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Riiizzz#4801 wrote:
With all due respect, no. Just like Diablo 4's Fields of Hatred, it would end up obsolete and not engaged with. people don't play these games for pvp


With all due respect, you don’t speak for everyone. There are people who enjoy pvp and would very much like to see it implemented one day.
The world doesn’t revolve around you.
"
Just like Diablo 4’s Fields of Hatred, would you guys like to see GGG add dedicated PvP Zones, called "The Badlands," to the campaign act maps and the Atlas?

The Badlands offers an environment where PvE and PvP collide and is completely optional content. As an incentive, GGG could add exclusive PvP Charms or PvP Vendor NPC.

Would be fun to see a "Bounty System," where players can even place "hits" on notorious Badland players using currency.


Love the idea, but think they need to devote their apparently limited resources to fixing balancing PVE mechanics and gameplay issues first. I think a Dedicated PvP server(s) with a few extra zones to enable it would make more sense than a PvP zone accessible from any server. Funnel people together who want to be able to partake, and do something to weed out people who join that server but don't participate.

I don't know how they make PVP work unless you cap PvP damage per hit/per time in some way (maybe no more than x% of a characters EHP per hit?), Otherwise it'll be a pointless one shot kill fest. With so many defensive modes/set ups I think it would be a challenge to balance. Further, the current visual clutter issues it's just gonna be a dysfunctional confusing mess.

Would love it, but from all signs this is a game of limited ambition, and I can't see them ever doing this.
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Skutz123#5377 wrote:


I don't know how they make PVP work unless you cap PvP damage per hit/per time in some way (maybe no more than x% of a characters EHP per hit?), Otherwise it'll be a pointless one shot kill fest.


This was solved in WoW many years ago, but GGG could add a fixed value of "Resilience" that provides a flat reduction to all damage taken from other players. Simple and effective.
Last edited by CharlesJT#7681 on Mar 21, 2026, 12:32:58 PM
d4 dead.

we dont need d4 slop mechanics.

can be closed.
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Darosius#3984 wrote:
d4 dead.

we dont need d4 slop mechanics.

can be closed.


That's just factually not true. I like PoE2 better than D4, but the numbers don't lie and D4 has more active players.

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