Since we're willing to fix max souls for AG how about fixing the other more annoying bug

AG will occasionally glitch out and start running away over and over again and leashing back once reaching max distance from the player. It ignores enemies and just keeps looping with the most atrocious pathing behavior imaginable.

You have to unequip the gem which breaks link/souls and resummon him which is risky in a map due to how AG equips items or leave and come back and if you were doing content like breach which spawns hundreds of mobs, he can die before getting 91% * 90% less damage from The Hallowed Monarch and Soul Eater stacks.

Really stupid.
We didn't like the micro-management sextants add to the game, so we added them back.
Last bumped on Mar 20, 2026, 10:57:17 AM
"
AG will occasionally glitch out and start running away over and over again and leashing back once reaching max distance from the player. It ignores enemies and just keeps looping with the most atrocious pathing behavior imaginable.

You have to unequip the gem which breaks link/souls and resummon him which is risky in a map due to how AG equips items or leave and come back and if you were doing content like breach which spawns hundreds of mobs, he can die before getting 91% * 90% less damage from The Hallowed Monarch and Soul Eater stacks.

Really stupid.



it is posted before. It is not helpful to spam thread that about the same bug that someone else has reported before
This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?

quote from the first page: "Please post one thread per issue, and check the forum for similar posts first"

This is the end of forum signature

Report Forum Post

Report Account:

Report Type

Additional Info