Make leveling from 65 - 95 more interesting
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I grinded a character organically on League with no inventory solo to lvl 92
And I grinded a character on standard, with multiplayer and people gifting me stuff out of kindness (and a cluttered stash). grinded solo mostly to lvl 95 (with several other characters reaching endgame) Here is my hot take at the current state of the endgame. __ Someone made a post "make leveling from lvl 95-100 more meaningful" I have another argument, "make leveling from lvl 65-95 more interesting" __ Firstly, __lvl 95-100__ At lvl 95 "Take off your clothes, put on this clown costume, put on your HH belt, and clown nose, its time for Indie gameplay. You want to unlock the peak content in endgame? it's time to get SILLY!" "You didn't pick a character with inevitable crit? You are not going to abuse CAST-ON exploits? welp start over, that's a skill issue. There is no build diversity" "Now that you have reached lvl 95, maybe, just MAYBE, you can use that lvl 80 keystone to get your last ascendency" __ __lvl 65-95__ The entertainment during these levels is mostly novelty, being at that level for the first time. There is not a lot of content that you can take on in between these levels. Tablets have the most interesting value for agency. Most of the item drops are not worth pickup up, (until you have reached T16 maps, with increased rarity mods and a maxed out Atlas passive tree.) Grinding to level up Waystones, is a really long & repetitive grind. You have to rely on gathering a few DIV to buy gear, the chances of you finding something worth using or selling on market is extremely low. The ascending rarity of orbs from, greater to perfect orbs, for regals, exalts and chaos orbs; Crafting already has such terribly low odds, it takes hundreds of attempts to craft anything useful. The odds are like a slot machine, and for Endgame you can't afford anything but the best. +lvl mods are essential and are extremely rare. +movement speed is essential and a gamble. The recombinator is the peak form of degenerate gambling in the game, even IT has worse odds than going all in on red. It makes crafting items a terrible gambling experience. The odds are stacked against us, with greater + perfect regals, exalts & chaos orbs ascending in rarity & barely existing until lvl 95+. It's hard to gamble a complete item without half of the mods being terrible. I'm convinced people buying currency on 3rd party are the market makers and have the ability to effectively craft. ___ __What I think could use some work__ Waystone leveling Crafting Item mods & odds Item Rarity & lvl The Atlas Tree (& its lvling experience) Realmgate experiences Map diversity __What I like__ Tablets Splinters Last edited by TwitchGLHFsport#2155 on Mar 19, 2026, 6:35:25 AM Last bumped on Mar 19, 2026, 6:22:22 AM
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+1 every 10 levels give us 2 passives!
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