QOL or Bug should have been added 20 years ago
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I’m writing to suggest a QoL (Quality of Life) change regarding doors and barriers in Path of Exile.
As the game's pace has increased, having to manually click doors in maps, the campaign, and specialized content (like Incursion or Heist) often feels like a "speed bump" that breaks the combat flow. The Suggestion: Make every door and barrier in the game breakable by player damage. If a skill hits a door, it should shatter or open automatically. Why this would be great: Better Flow: It keeps the momentum going, especially for melee and "strike" builds that are already up close. Consistency: Some doors break (like in some Act 1 areas), while others require a precise click. Making it universal would feel much more intuitive. Accessibility: Less precise clicking is always a win for hand strain during long sessions. Thanks for all the hard work on 3.28 and the upcoming PoE 2. Keep up the great work! Last bumped on Mar 17, 2026, 8:20:12 PM
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