Mana Tempest - one more thread

"Effects of mana tempest linger for 2 sec after leaving the tempest"

So close the tempest and leave the effects going. But it doesn't behave like that. The tempest stays open and it's causing issues. If one is in the middle of combat and you need a boost in dmg and use MT, you just created an area on the screen that you cannot use to dodge enemy's attacks. If you enter the tempest the timer will reset, now you are back to 2 secs again killing your mana.

This was working better before, with no time exiting the tempest. The purpose of this was to give you 2-3 overpowered hits (nukes) then you exist, the tempest dissipates and wait for the mana to regenerate etc. Upon adding quality, you add time of the effects to linger after exiting the tempest.

At least give us a way to cancel the tempest and some support gem or something to lower the effects after exiting the tempest. I love this spell, it has a great sounds, it's very dramatic and adds drama to the combat. Very very very good feeling in the story (combat story). But boy it kills me to wait for the tempest to dissipate and it also adds one extra layer of complexity in combat.

Can you please help some of us who care about it more than just the extra damage.
Last edited by main_man#1442 on Mar 17, 2026, 5:55:33 AM
Last bumped on Mar 17, 2026, 5:42:10 AM

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