Are you seriously trying to force players into RMT?

I'm genuinely curious—just how many more Sacrificial Regalia do you expect me to lose? Check my data,I've already had SIX vanish!!!! Every single one had 30 quality, every single one was 6T1, each required at least 3000 divine orbs to craft, and two of them even used a Sinthe Lacora's Coil. The moment I so much as touch a high-end piece with an Architect's Orb—poof, gone. Is this just my bad luck? Do I really have to suffer 100 times the bad luck just to have one moment of good fortune? Is this your pathetic way of extending the playtime of your core players??? Show some respect for your core players, will you? How much currency can a player possibly grind in a season with everything they've got? Are you seriously trying to force players into RMT?
Last bumped on Mar 18, 2026, 1:30:42 PM
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Eden#7078 wrote:
I'm genuinely curious—just how many more Sacrificial Regalia do you expect me to lose? Check my data,I've already had SIX vanish!!!! Every single one had 30 quality, every single one was 6T1, each required at least 3000 divine orbs to craft, and two of them even used a Sinthe Lacora's Coil. The moment I so much as touch a high-end piece with an Architect's Orb—poof, gone. Is this just my bad luck? Do I really have to suffer 100 times the bad luck just to have one moment of good fortune? Is this your pathetic way of extending the playtime of your core players??? Show some respect for your core players, will you? How much currency can a player possibly grind in a season with everything they've got? Are you seriously trying to force players into RMT?


> Check my data,I've already had SIX vanish!!!

> s this just my bad luck? Do I really have to suffer 100 times the bad luck just to have one moment of good fortune?

94 times left to find out.
Welcome to Cassino Souls ARPG trash :D
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Welcome to Cassino Souls ARPG trash :D

You're not playing since 0.2. You can't really join the discussion.
It's 10 now, I'll keep pushing forward.


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Eden#7078 wrote:
I'm genuinely curious—just how many more Sacrificial Regalia do you expect me to lose? Check my data,I've already had SIX vanish!!!! Every single one had 30 quality, every single one was 6T1, each required at least 3000 divine orbs to craft, and two of them even used a Sinthe Lacora's Coil. The moment I so much as touch a high-end piece with an Architect's Orb—poof, gone. Is this just my bad luck? Do I really have to suffer 100 times the bad luck just to have one moment of good fortune? Is this your pathetic way of extending the playtime of your core players??? Show some respect for your core players, will you? How much currency can a player possibly grind in a season with everything they've got? Are you seriously trying to force players into RMT?


> Check my data,I've already had SIX vanish!!!

> s this just my bad luck? Do I really have to suffer 100 times the bad luck just to have one moment of good fortune?

94 times left to find out.
Better use Hinekora's Lock next time :D
Forced into RMT lol.


"Look what you made me do!"
Who am I to say anything, I don't respect my time either.
You've already been pushed into coughing up real money with the intentionally limited stash space and deceptive/artificially limited custom stash tabs that don't even hold everything they should according to their names. While I don't like this practice I understand GGG is a company that needs to make money, and their 'free game' model really requires it.

They can and will continue to do this because they're not and can't 'force' you into anything. The only thing that can stop this is people quitting the game/refusing to buy MTX. My advice is don't craft, or find a better game that just has a straight upfront cost.
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Skutz123#5377 wrote:
You've already been pushed into coughing up real money with the intentionally limited stash space and deceptive/artificially limited custom stash tabs that don't even hold everything they should according to their names. While I don't like this practice I understand GGG is a company that needs to make money, and their 'free game' model really requires it.

They can and will continue to do this because they're not and can't 'force' you into anything. The only thing that can stop this is people quitting the game/refusing to buy MTX. My advice is don't craft, or find a better game that just has a straight upfront cost.


Then tell us: how is GGG supposed to make money on a f2p game then?
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Skutz123#5377 wrote:
You've already been pushed into coughing up real money with the intentionally limited stash space and deceptive/artificially limited custom stash tabs that don't even hold everything they should according to their names. While I don't like this practice I understand GGG is a company that needs to make money, and their 'free game' model really requires it.

They can and will continue to do this because they're not and can't 'force' you into anything. The only thing that can stop this is people quitting the game/refusing to buy MTX. My advice is don't craft, or find a better game that just has a straight upfront cost.


Then tell us: how is GGG supposed to make money on a f2p game then?


In the same manner as they're doing that I described as being understandable from a business standpoint in my post that you quoted.

In short OP feels that crafting game mechanics are frustrating and compel him to spend real money to get the results he wants. OP has very likely already done so to manage his inventory.

That's probably not going to change in a "F2P" game, so he may want to reevaluate his game choices. I have.

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