Deadlock crashes
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Good evening!
Ever since I made it to endgame mapping, I've been experiencing a very reproducable crash called deadlock upon engaging too many monsters. The amount of monsters seems to be fairly arbitrary, and sometimes the screen instead will go black before reloading very slowly only to "recover" to having a maximum of 1FPS no matter how many monsters are left/no matter what area I am in. If I click when it initially locks up, it typicaly believes the game has crashed and I force close to restart. I usually just go with this method and its made playing at endgame pretty much unplayable. Computer specs: CPU: Intel Core i7-10700k CPU GPU: Nvidia 4070 (asus I believe?) RAM: 32GB 3600 mhz Game settings: Vulkan renderer, triple buffering disabled, multithreading on, dynamic culling on, DLSS on, dynamic resolution enabled etc. This seems to be a very POE specific problem and I am having no issues in any other games. This started this league on my computer. I have tried deleting shader caches, rolling back drivers, if anybody has any advice or if any angel at GGG is fixing my problem I will be forever grateful. I can *attempt* to record a crash if anyone believes it will be particularly useful as it is sadly incredibly consistent. Many thanks. Last bumped on Mar 21, 2026, 11:04:09 PM
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I recorded an example of the crash here https://youtu.be/W8-u5XB99Io.
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I'm on DX11 and it's happening to me too-twice in the same map sometimes. CTD. Tried disabling overlays, except Awakened Poe Trade. It's making me consider leaving the league until it's fixed.
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having this issue too and will quit the league soon if this persists
Last edited by tokwaisgod#2579 on Mar 21, 2026, 11:04:27 PM
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