General's Cry Mirage Warriors become targetable and block interaction with map objects and NPCs

When using General's Cry with the Foulborn Uul-Netol's Kiss,the summoned Mirage Warriors remain targetable, they behave as if they were interactable npcs, as example. They appear with health bars at the top of the screen, similar to enemies or active targets, as if they were valid combat targets.

Because of this, they occupy interaction space and the cursor frequently prioritizes them instead of nearby objects. This makes it difficult to interact with several map elements.

Examples of interactions affected:
NPCs from league mechanics (for example Mirage encounters or other mechanic NPCs that need to talk or interact in maps)
Chests such as Lost Shipment in maps. - worst interaction

If anyone else is experiencing the same issue, I would appreciate confirmation. I have played General's Cry in previous leagues, and I do not remember the Mirage Warriors behaving like this before. Previously they did not seem to remain targetable or interfere with interactions in this way.

https://imgur.com/a/305fxiX
Last edited by matso#5291 on Mar 14, 2026, 10:01:36 PM
Last bumped on Mar 18, 2026, 7:00:48 PM
I can also verify that behavior. I can't say if it is new, because I play the skill for the first time but it is very annoying to try to click the mirage NPC or hive chests for several seconds and it does not work. So you need to stop attacking for a long time and try again after a few seconds idle time, which brings it's risk.

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