The temple of walking.

SSF

Fuck the temple, just for how big it is.
Last bumped on Mar 13, 2026, 10:40:37 PM
most of the campaign areas are big. I'm new to this, and it seems
that ggg is going big and slower with the run through.

I was entertained. I found it engaging. there is the possibility
of perfect timing, which is key to mastery. without mastery as a goal
engagement is meaningless. im sure there are far more flaws that
I have yet seen but I like this free flowing combat. I find the map overlay
is confusing the battle. Ill deal with that. certain amount dimmer.
turn it off for boss fights.

the temples scale is proportionate to the campaign.
its like another area in the act that took you 45 minutes to finish.

oh well?

was it worth the time? thats up to you to decide and for me to learn,
but during campaign it provided upgrades and xp equivalent to whatever
area i had gotten the last part of the vaal quest from.

was good for campaign. even xp wise. maybe its bad in maps?
Temple is awesome early. Its pretty easy, smaller, rewards are amazing.

The later you get into the game the worse it becomes. Larger, far more difficult- the difficulty is great; but pretty much get the same rewards.

It changes very little.

For instance in early game(I think I was level 12), my first temple, you can get a lesser jewelers orb- SO good early, actually crazy reward, exalts, wild early stuff. Plus the temple is EASY.

Well, if you go into the temple at 80, mobs juiced to +140% effectiveness, WAY more difficult- you will still get that lesser jewelers orb.
Last edited by kazajhodo#6457 on Mar 13, 2026, 10:42:11 PM

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